Files
orx/orx-triangulation/src/jvmDemo/kotlin/DemoDelaunay01.kt

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1.9 KiB
Kotlin

import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.triangulation.delaunayTriangulation
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
/**
* Entry point of the application.
*
* This method sets up a graphical application using the OPENRNDR framework
* to visually demonstrate Delaunay triangulation on a set of points scattered
* along a circle with Poisson disk sampling.
*
* The application features the following:
* - A central circle with a defined radius.
* - Points generated within the circle using a scatter algorithm that
* maintains specific spacing and avoids clustering.
* - Delaunay triangulation computed from the combined point set.
* - Rendering of triangles that are part of the Delaunay triangulation.
* - Visual styling with dynamic color shading for better clarity of layers
* and triangle order.
*
* This method demonstrates concepts of computational geometry and procedural
* rendering with a focus on interactive visual applications.
*/
fun main() {
application {
configure {
width = 800
height = 800
title = "Delaunator"
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val points = circle.shape.scatter(30.0)
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val triangles = delaunay.triangles().map { it.contour }
extend {
drawer.clear(ColorRGBa.BLACK)
for ((i, triangle) in triangles.withIndex()) {
drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
drawer.contour(triangle)
}
}
}
}
}