4 lines
179 B
GLSL
4 lines
179 B
GLSL
int gridIndex(ivec3 p, ivec3 probeCounts) {
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ivec3 c = clamp(p, ivec3(0), probeCounts - ivec3(1));
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return c.x + c.y * probeCounts.x + c.z * probeCounts.x * probeCounts.y;
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} |