Files
orx/openrndr-demos/src/demo/resources/shaders/ts-02.tesc

16 lines
459 B
GLSL

#version 410 core
layout(vertices = 4) out; // 4 points per patch
uniform int resolution;
in vec3 va_position[];
out vec3 cva_position[];
void main() {
cva_position[gl_InvocationID] = va_position[gl_InvocationID];
if(gl_InvocationID == 0) { // levels only need to be set once per patch
gl_TessLevelOuter[0] = 1; // we're only tessellating one line
gl_TessLevelOuter[1] = resolution; // tessellate the line into 100 segments
}
}