Files
orx/orx-shapes/src/jvmDemo/kotlin/adjust/DemoAdjustContourContinue01.kt

121 lines
4.1 KiB
Kotlin

package adjust
import kotlinx.coroutines.yield
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.shapes.adjust.adjustContourSequence
import org.openrndr.extra.shapes.tunni.tunniLine
import org.openrndr.extra.shapes.tunni.tunniPoint
import org.openrndr.extra.shapes.tunni.withTunniLine
import org.openrndr.launch
import org.openrndr.math.Vector2
import org.openrndr.shape.Segment2D
import kotlin.math.cos
/**
* Demonstrates how to adjust and animate contour segments and vertices.
*
* The method initially creates a contour by offsetting the edges of the window's bounds. A process is
* defined to sequence through various transformations on the contour, such as selecting edges, selecting
* vertices, rotating points, or modifying segment attributes based on mathematical transformations.
*
* The adjusted contour and its modified segments and vertices are iterated through a sequence
* and updated in real time. Rendering involves visualizing the contour, its control points, the
* Tunni lines, Tunni points, as well as the selected segments and points with distinct styles
* for better visualization.
*
* The complex animation sequence is implemented using coroutines. Two loops in the code alternate
* between rotating vertices and adjusting Tunni lines while the `extend` function takes care of
* rendering the composition in its current state.
*
* The core elements to study to in this demo are `adjustContourSequence` and `launch`.
*/
fun main() = application {
configure {
width = 800
height = 800
}
program {
var res = drawer.bounds.offsetEdges(-200.0).contour
var selectedSegments = emptyList<Segment2D>()
var selectedPoints = emptyList<Vector2>()
val contourSeq = adjustContourSequence(res) {
sequence {
for (i in 0 until 1000) {
selectEdges()
selectVertices((i * 7).mod(4))
for (v in vertices) {
for (j in 0 until 30) {
v.rotate(45.0 / 30.0)
yield(status)
}
}
selectVertices((i * 3).mod(4))
for (v in vertices) {
yield(status)
}
selectVertices()
selectEdges(i.mod(4))
for (j in 0 until 30) {
for (e in edges) {
e.withTunniLine(
e.tunniLine.position(0.5) +
e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0 / 30.0
)
yield(status)
}
}
}
}
}
launch {
for (i in contourSeq) {
res = i.contour
selectedPoints = i.selectedPoints
selectedSegments = i.selectedSegments
yield()
}
}
extend {
drawer.clear(ColorRGBa.WHITE)
drawer.stroke = ColorRGBa.BLACK
drawer.contour(res)
drawer.stroke = ColorRGBa.RED
for (s in res.segments) {
drawer.lineSegment(s.start, s.cubic.control[0])
drawer.lineSegment(s.end, s.cubic.control[1])
}
drawer.fill = ColorRGBa.BLACK
drawer.stroke = null
drawer.circles(res.segments.map { it.start }, 5.0)
drawer.stroke = ColorRGBa.GRAY
for (s in res.segments) {
drawer.lineSegment(s.tunniLine)
drawer.fill = ColorRGBa.CYAN
drawer.circle(s.tunniPoint, 5.0)
}
drawer.stroke = ColorRGBa.MAGENTA
drawer.strokeWeight = 3.0
for (s in selectedSegments) {
drawer.segment(s)
}
for (p in selectedPoints) {
drawer.circle(p, 5.0)
}
}
}
}