28 lines
785 B
Kotlin
28 lines
785 B
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.circleBatch
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/*
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This program demonstrates creating "pre-baked" batches of circles. Batches can have varying fill, stroke and
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strokeWeight settings.
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Batches are (currently) static but stored in GPU memory. Batches are fast to draw.
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*/
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fun main() = application {
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program {
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val batch = drawer.circleBatch {
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this.fill = ColorRGBa.PINK
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for (i in 0 until 100) {
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this.strokeWeight = Math.random() * 5.0
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this.circle(Math.random() * width, Math.random() * height, 50.0 * Math.random() + 50.0 )
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}
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}
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extend {
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drawer.clear(ColorRGBa.GRAY)
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drawer.circles(batch)
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}
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}
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} |