Files
orx/openrndr-demos/src/demo/resources/shaders/gs-01.vert
2020-07-13 11:48:44 +02:00

22 lines
447 B
GLSL

#version 430 core
in vec3 a_position;
in vec3 a_normal;
in vec2 a_texCoord0;
out InVertex {
vec3 va_position;
vec3 va_normal;
vec4 v_addedProperty;
} vertexOut;
uniform mat4 view;
uniform mat4 proj;
uniform mat4 model;
void main() {
vertexOut.v_addedProperty = vec4(1.0, 0.0, 0.0, 1.0);
vertexOut.va_position = a_position;
vertexOut.va_normal = a_normal;
gl_Position = proj * view * model * vec4(a_position, 1.0);
}