- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
122 lines
3.7 KiB
Kotlin
122 lines
3.7 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.fx.blur.*
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import org.openrndr.math.Polar
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import kotlin.math.sin
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fun main() = application {
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program {
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// In this buffer we will draw some simple shapes
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val dry = renderTarget(width / 3, height / 3) {
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colorBuffer()
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}
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// The list of effects to demo
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val effects = listOf(
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BoxBlur(),
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ApproximateGaussianBlur(),
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HashBlur(),
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GaussianBlur(),
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GaussianBloom(),
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FrameBlur(),
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ZoomBlur(),
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LaserBlur()
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)
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// On this buffer we will draw the dry buffer with an effect applied
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val wet = colorBuffer(dry.width, dry.height)
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val font = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 16.0)
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extend {
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// Draw two moving circles
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drawer.isolatedWithTarget(dry) {
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clear(ColorRGBa.BLACK)
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fill = null
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stroke = ColorRGBa.PINK
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strokeWeight = 25.0
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circle(
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bounds.center +
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Polar(seconds * 50.0, 100.0).cartesian,
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200.0 + 50.0 * sin(seconds * 2.0)
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)
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fill = ColorRGBa.PINK
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stroke = null
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circle(
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bounds.center +
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Polar(seconds * 50.0 + 60, 100.0).cartesian,
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100.0 + 20.0 * sin(seconds * 2.0 + 1)
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)
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}
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effects.forEachIndexed { i, blur ->
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// Adjust the effect settings.
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// All the values could be animated.
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when (blur) {
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is BoxBlur -> {
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blur.window = 30
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}
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is ApproximateGaussianBlur -> {
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blur.window = 25
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blur.sigma = 15.0
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}
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is HashBlur -> {
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blur.samples = 50
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blur.radius = 5.0
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blur.time = seconds
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}
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is GaussianBlur -> {
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blur.window = 25
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blur.sigma = 15.0
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}
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is GaussianBloom -> {
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blur.window = 5
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blur.sigma = 3.0
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blur.gain = 3.0
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blur.noiseSeed = seconds
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}
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is FrameBlur -> {
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blur.blend = 0.05
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}
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is ZoomBlur -> {
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blur.center = Polar(seconds * 77.0, 0.5)
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.cartesian
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blur.strength = 0.8
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}
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is LaserBlur -> {
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blur.center = Polar(seconds * 77.0, 0.5)
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.cartesian
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blur.aberration = 0.03
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blur.radius = 0.5
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}
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}
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// Apply the effect on `dry` writing the result to `wet`
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blur.apply(dry.colorBuffer(0), wet)
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// Draw `wet` and write the effect name on top
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drawer.isolated {
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translate(
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(i % 3) * width / 3.0,
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(i / 3) * height / 3.0
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)
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image(wet)
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fontMap = font
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text(blur.javaClass.simpleName, 20.0, 30.0)
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}
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}
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}
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}
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}
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