- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
50 lines
1.3 KiB
Kotlin
50 lines
1.3 KiB
Kotlin
package adjust
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.adjust.adjustContour
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import org.openrndr.math.Vector2
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import org.openrndr.shape.contour
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fun main() = application {
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configure {
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width = 800
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height = 800
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}
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program {
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extend {
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var contour = contour {
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moveTo(drawer.bounds.position(0.5, 0.1) - Vector2(300.0, 0.0))
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lineTo(drawer.bounds.position(0.5, 0.1) + Vector2(300.0, 0.0))
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}
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contour = adjustContour(contour) {
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selectVertex(0)
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vertex.moveControlOutBy(Vector2(0.0, 100.0))
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selectVertex(1)
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vertex.moveControlInBy(Vector2(0.0, -100.0))
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}
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drawer.stroke = ColorRGBa.RED
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drawer.contour(contour)
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contour = contour {
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moveTo(drawer.bounds.position(0.5, 0.2) - Vector2(300.0, 0.0))
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lineTo(drawer.bounds.position(0.5, 0.2) + Vector2(300.0, 0.0))
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}
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contour = adjustContour(contour) {
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selectEdge(0)
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edge.moveControl0By(Vector2(0.0, 100.0))
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edge.moveControl1By(Vector2(0.0, -100.0))
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}
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drawer.stroke = ColorRGBa.RED
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drawer.contour(contour)
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}
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}
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}
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