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orx/orx-shader-phrases/src/shaders/glsl/phraseTbnMatrix.shader
2021-06-25 09:55:35 +02:00

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212 B
GLSL

#pragma package org.openrndr.extra.shaderphrases.phrases
mat3 tbnMatrix(vec4 tangent, vec3 normal) {
vec3 bitangent = cross(normal, tangent.xyz) * tangent.w;
return mat3(tangent.xyz, bitangent, normal);
}