The u coordinate was in the 0.5~1.5 range before this change, now it's between 0.0 and 1.0.
127 lines
6.1 KiB
Kotlin
127 lines
6.1 KiB
Kotlin
package org.openrndr.extra.meshgenerators
|
|
|
|
import org.openrndr.draw.VertexBuffer
|
|
import org.openrndr.math.Spherical
|
|
import org.openrndr.math.Vector2
|
|
import kotlin.math.max
|
|
|
|
/**
|
|
* Returns a sphere mesh
|
|
*
|
|
* @param sides The number of steps around its axis.
|
|
* @param segments The number of steps from pole to pole.
|
|
* @param radius The radius of the sphere.
|
|
* @param flipNormals Create an inside-out shape if true.
|
|
*/
|
|
fun sphereMesh(
|
|
sides: Int = 16,
|
|
segments: Int = 16,
|
|
radius: Double = 1.0,
|
|
flipNormals: Boolean = false
|
|
): VertexBuffer {
|
|
val vertexCount = 2 * sides * 3 + max(0, (segments - 2)) * sides * 6
|
|
val vb = meshVertexBuffer(vertexCount)
|
|
vb.put {
|
|
generateSphere(sides, segments, radius, flipNormals, bufferWriter(this))
|
|
}
|
|
return vb
|
|
}
|
|
|
|
/**
|
|
* Generate sphere centered at the origin.
|
|
*
|
|
* @param sides The number of steps around its axis.
|
|
* @param segments The number of steps from pole to pole.
|
|
* @param radius The radius of the sphere.
|
|
* @param flipNormals Create an inside-out shape if true.
|
|
* @param writer The vertex writer function
|
|
*/
|
|
fun generateSphere(
|
|
sides: Int,
|
|
segments: Int,
|
|
radius: Double = 1.0,
|
|
flipNormals: Boolean = false,
|
|
writer: VertexWriter
|
|
) {
|
|
val invertFactor = if (flipNormals) -1.0 else 1.0
|
|
for (t in 0 until segments) {
|
|
for (s in 0 until sides) {
|
|
val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
|
|
val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
|
|
val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
|
|
val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
|
|
|
|
val thetaMax = 180.0 * 2.0
|
|
val phiMax = 180.0
|
|
|
|
when (t) {
|
|
0 -> {
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax, 1.0 - st00.phi / phiMax))
|
|
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax, 1.0 - st01.phi / phiMax))
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax, 1.0 - st11.phi / phiMax))
|
|
}
|
|
segments - 1 -> {
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax, 1.0 - st11.phi / phiMax))
|
|
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax, 1.0 - st10.phi / phiMax))
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax, 1.0 - st00.phi / phiMax))
|
|
}
|
|
else -> {
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax, 1.0 - st00.phi / phiMax))
|
|
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax, 1.0 - st01.phi / phiMax))
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax, 1.0 - st11.phi / phiMax))
|
|
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax, 1.0 - st11.phi / phiMax))
|
|
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax, 1.0 - st10.phi / phiMax))
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax, 1.0 - st00.phi / phiMax))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate hemisphere centered at the origin.
|
|
*
|
|
* @param sides The number of steps around its axis.
|
|
* @param segments The number of steps from pole to pole.
|
|
* @param radius The radius of the sphere.
|
|
* @param flipNormals Create an inside-out shape if true.
|
|
* @param writer The vertex writer function
|
|
*/
|
|
fun generateHemisphere(
|
|
sides: Int,
|
|
segments: Int,
|
|
radius: Double = 1.0,
|
|
flipNormals: Boolean = false,
|
|
writer: VertexWriter
|
|
) {
|
|
val invertFactor = if (flipNormals) -1.0 else 1.0
|
|
for (t in 0 until segments) {
|
|
for (s in 0 until sides) {
|
|
val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
|
|
val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
|
|
val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
|
|
val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
|
|
|
|
val thetaMax = 180.0 * 2.0
|
|
val phiMax = 180.0 * 0.5
|
|
|
|
when (t) {
|
|
0 -> {
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
|
|
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
|
|
}
|
|
else -> {
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
|
|
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
|
|
|
|
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
|
|
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
|
|
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |