11 lines
165 B
GLSL
11 lines
165 B
GLSL
#version 410 core
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out vec4 o_color;
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//in vec3 va_position;
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//in vec3 va_normal;
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//in vec4 v_addedProperty;
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void main() {
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o_color = vec4(1.0, 0.0, 0.0, 1.0);
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} |