34 lines
841 B
Kotlin
34 lines
841 B
Kotlin
import org.openrndr.application
|
|
import org.openrndr.draw.colorBuffer
|
|
import org.openrndr.extra.gui.GUI
|
|
import org.openrndr.extra.noise.filters.*
|
|
|
|
/**
|
|
* Render existing GLSL noise algorithms side by side.
|
|
* Use the GUI to explore the effects.
|
|
*/
|
|
fun main() = application {
|
|
configure {
|
|
width = 200 * 6 + 200
|
|
height = 500
|
|
}
|
|
program {
|
|
val noises = listOf(
|
|
HashNoise(), SpeckleNoise(), CellNoise(),
|
|
ValueNoise(), SimplexNoise3D(), WorleyNoise()
|
|
)
|
|
|
|
val img = colorBuffer(200, 460)
|
|
|
|
val gui = GUI()
|
|
noises.forEach { gui.add(it) }
|
|
extend(gui)
|
|
|
|
extend {
|
|
noises.forEachIndexed { i, noise ->
|
|
noise.apply(emptyArray(), img)
|
|
drawer.image(img, 200.0 + i * 200.0, 20.0)
|
|
}
|
|
}
|
|
}
|
|
} |