Files
orx/orx-jumpflood/src/main/resources/shaders/gl3/threshold.frag
Edwin Jakobs 75b5fb5e84 Bumped to version 0.0.7
version of JumpFlood with reusable color buffers
2018-10-07 17:02:57 +02:00

11 lines
251 B
GLSL

#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
uniform float threshold;
out vec4 o_color;
void main() {
float ref = step(threshold , dot( vec3(1.0/3.0), texture(tex0, v_texCoord0).rgb ));
o_color = vec4(ref, ref, ref, 1.0);
}