- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
45 lines
1.4 KiB
Kotlin
45 lines
1.4 KiB
Kotlin
package bezierpatch
|
|
|
|
import org.openrndr.application
|
|
import org.openrndr.color.ColorRGBa
|
|
import org.openrndr.extra.shapes.bezierpatches.bezierPatch
|
|
import org.openrndr.shape.Circle
|
|
|
|
/**
|
|
* Shows how to get positions and gradient values of those positions
|
|
* from a [bezierPatch]
|
|
*
|
|
* You can think of bezierPatch.position() as requesting points
|
|
* in a wavy flag (the bezier patch) using normalized uv coordinates.
|
|
*/
|
|
fun main() = application {
|
|
configure {
|
|
width = 800
|
|
height = 800
|
|
}
|
|
program {
|
|
val bp = bezierPatch(
|
|
Circle(drawer.bounds.center, 350.0).contour
|
|
//Rectangle.fromCenter(drawer.bounds.center, 550.0).contour
|
|
)
|
|
|
|
extend {
|
|
drawer.clear(ColorRGBa.PINK)
|
|
drawer.stroke = ColorRGBa.BLACK
|
|
|
|
for (j in 1 until 50 step 2) {
|
|
for (i in 1 until 50 step 2) {
|
|
val u = i / 50.0
|
|
val v = j / 50.0
|
|
val pos = bp.position(u, v)
|
|
val grad = bp.gradient(u, v).normalized * 10.0
|
|
val perpendicular = grad.perpendicular()
|
|
drawer.lineSegment(pos - grad, pos + grad)
|
|
drawer.lineSegment(pos - perpendicular, pos + perpendicular)
|
|
//drawer.circle(pos + grad, 3.0)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|