Files
orx/orx-noise/src/commonMain/kotlin/TriangleNoise.kt
2024-06-01 07:31:44 +02:00

26 lines
728 B
Kotlin

package org.openrndr.extra.noise
import org.openrndr.math.Vector2
import org.openrndr.shape.Triangle
import kotlin.random.Random
/**
* Generate [count] uniform samples from a list of [Triangle]s
*/
fun List<Triangle>.uniform(count: Int, random: Random = Random.Default): List<Vector2> {
val totalArea = this.sumOf { it.area }
val randoms = (0 until count).map {
Double.uniform(0.0, totalArea, random = random)
}.sorted()
val result = mutableListOf<Vector2>()
var idx = 0
var sum = 0.0
for (t in this) {
sum += t.area
while (idx < randoms.lastIndex && sum > randoms[idx]) {
result.add(t.randomPoint(random))
idx++
}
}
return result
}