Files
orx/orx-jumpflood/src/shaders/glsl/sdf-blend.frag
2023-01-12 16:35:30 +01:00

13 lines
325 B
GLSL

uniform sampler2D tex0;// signed distance
uniform sampler2D tex1;// signed distance
uniform float factor;
in vec2 v_texCoord0;
out vec4 o_color;
void main() {
float d0 = texture(tex0, v_texCoord0).r;
float d1 = texture(tex1, v_texCoord0).r;
float d = mix(d0, d1, factor);
o_color = vec4(d, 0.0, 0.0, 1.0);
}