- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
48 lines
1.7 KiB
Kotlin
48 lines
1.7 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.triangulation.delaunayTriangulation
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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/**
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* This method sets up a graphical application using the OPENRNDR framework
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* to visually demonstrate Delaunay triangulation on a set of points scattered
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* along a circle with Poisson disk sampling.
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*
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* The application features the following:
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* - A central circle with a defined radius.
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* - Points generated within the circle using a scatter algorithm that
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* maintains specific spacing and avoids clustering.
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* - Delaunay triangulation computed from the combined point set.
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* - Rendering of triangles that are part of the Delaunay triangulation.
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* - Visual styling with dynamic color shading for better clarity of layers
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* and triangle order.
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*
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* This method demonstrates concepts of computational geometry and procedural
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* rendering.
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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title = "Delaunator"
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}
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program {
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val circle = Circle(Vector2(400.0), 250.0)
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val points = circle.shape.scatter(30.0)
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val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
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val triangles = delaunay.triangles().map { it.contour }
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extend {
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drawer.clear(ColorRGBa.BLACK)
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for ((i, triangle) in triangles.withIndex()) {
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drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
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drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
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drawer.contour(triangle)
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}
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}
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}
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}
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