31 lines
990 B
Kotlin
31 lines
990 B
Kotlin
import org.openrndr.application
|
|
import org.openrndr.color.ColorRGBa
|
|
import org.openrndr.extra.noise.shapes.hash
|
|
import org.openrndr.shape.Triangle
|
|
|
|
/**
|
|
* Demonstrate the generation of uniformly distributed points inside a list of triangles
|
|
* @see <img src="https://raw.githubusercontent.com/openrndr/orx/media/orx-noise/images/DemoTriangleNoise01Kt.png">
|
|
*/
|
|
fun main() = application {
|
|
configure {
|
|
width = 720
|
|
height = 720
|
|
}
|
|
program {
|
|
val r = drawer.bounds.offsetEdges(-100.0)
|
|
val triangle = Triangle(r.position(0.5, 0.0), r.position(0.0, 1.0), r.position(1.0, 1.0))
|
|
//val pts = listOf(triangle).uniform(1000, Random(0))
|
|
|
|
extend {
|
|
val pts = listOf(triangle).hash(1000, 0, (seconds * 500.0).toInt())
|
|
drawer.clear(ColorRGBa.PINK)
|
|
drawer.stroke = null
|
|
drawer.contour(triangle.contour)
|
|
drawer.fill = ColorRGBa.BLACK
|
|
|
|
drawer.circles(pts, 5.0)
|
|
}
|
|
}
|
|
}
|