Files
orx/orx-noise/src/commonMain/kotlin/ValueNoise2D.kt
2021-07-25 22:36:07 +02:00

36 lines
1.3 KiB
Kotlin

package org.openrndr.extra.noise
import org.openrndr.math.Vector2
import org.openrndr.math.mix
fun valueLinear(seed: Int, x: Double, y: Double) = value(seed, x, y, ::linear)
fun valueQuintic(seed: Int, x: Double, y: Double) = value(seed, x, y, ::quintic)
fun valueHermite(seed: Int, x: Double, y: Double) = value(seed, x, y, ::hermite)
fun valueLinear(seed: Int, position: Vector2) =
value(seed, position.x, position.y, ::linear)
fun valueQuintic(seed: Int, position: Vector2) =
value(seed, position.x, position.y, ::quintic)
fun valueHermite(seed: Int, position: Vector2) =
value(seed, position.x, position.y, ::hermite)
inline fun value(seed: Int, x: Double, y: Double, crossinline interpolation: (Double) -> Double = ::linear): Double {
val x0 = x.fastFloor()
val y0 = y.fastFloor()
val x1 = x0 + 1
val y1 = y0 + 1
val xs = interpolation(x - x0)
val ys = interpolation(y - y0)
val xf0 = mix(valCoord2D(seed, x0, y0), valCoord2D(seed, x1, y0), xs)
val xf1 = mix(valCoord2D(seed, x0, y1), valCoord2D(seed, x1, y1), xs)
return mix(xf0, xf1, ys)
}
val valueLinear2D: (Int, Double, Double) -> Double = ::valueLinear
val valueQuintic2D: (Int, Double, Double) -> Double = ::valueQuintic
val valueHermite2D: (Int, Double, Double) -> Double = ::valueHermite