- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
41 lines
1.0 KiB
Kotlin
41 lines
1.0 KiB
Kotlin
package adjust
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.adjust.adjustContour
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import org.openrndr.math.Vector2
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import org.openrndr.shape.contour
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import kotlin.math.cos
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fun main() = application {
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configure {
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width = 800
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height = 800
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}
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program {
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extend {
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var contour = contour {
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moveTo(drawer.bounds.center - Vector2(300.0, 0.0))
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lineTo(drawer.bounds.center + Vector2(300.0, 0.0))
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}
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contour = adjustContour(contour) {
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selectEdge(0)
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edge.splitIn(128)
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val tr = cos(seconds) * 0.5 + 0.5
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selectVertices { i, v -> v.t >= tr }
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val anchor = contour.position(tr)
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for (v in vertices) {
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v.rotate((v.t - tr) * 2000.0, anchor)
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v.scale(0.05, anchor)
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}
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}
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drawer.stroke = ColorRGBa.RED
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drawer.contour(contour)
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}
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}
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}
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