15 lines
231 B
GLSL
15 lines
231 B
GLSL
#version 410 core
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in vec3 a_position;
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out vec3 va_position;
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uniform mat4 view;
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uniform mat4 proj;
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uniform mat4 model;
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void main() {
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va_position = a_position;
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gl_Position = proj * view * model * vec4(a_position, 1.0);
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} |