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orx/openrndr-demos/src/demo/resources/shaders/ts-01.vert

15 lines
231 B
GLSL

#version 410 core
in vec3 a_position;
out vec3 va_position;
uniform mat4 view;
uniform mat4 proj;
uniform mat4 model;
void main() {
va_position = a_position;
gl_Position = proj * view * model * vec4(a_position, 1.0);
}