Files
orx/openrndr-demos/src/demo/resources/shaders/ts-02.geom

21 lines
333 B
GLSL

#version 410 core
layout (lines) in;
layout (line_strip, max_vertices = 2) out;
out vec3 va_position;
out vec3 va_normal;
out vec4 v_addedProperty;
uniform vec3 offset;
void main() {
int i;
for(i = 0;i < gl_in.length();i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}