21 lines
333 B
GLSL
21 lines
333 B
GLSL
#version 410 core
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layout (lines) in;
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layout (line_strip, max_vertices = 2) out;
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out vec3 va_position;
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out vec3 va_normal;
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out vec4 v_addedProperty;
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uniform vec3 offset;
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void main() {
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int i;
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for(i = 0;i < gl_in.length();i++) {
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gl_Position = gl_in[i].gl_Position;
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EmitVertex();
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}
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EndPrimitive();
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} |