Files
orx/orx-easing/src/commonMain/kotlin/Easing.kt
2022-07-28 19:23:26 +02:00

346 lines
9.5 KiB
Kotlin

package org.openrndr.extra.easing
import kotlin.math.*
typealias EasingFunction = (Double, Double, Double, Double) -> Double
/**
* # Easing function arguments
*
* @param t current Time
* @param b Beginning value
* @param c Change in value (the final value is `b+c`)
* @param d Duration (maximum time)
*/
fun easeLinear(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0) = c * (t / d) + b
// -- constant
fun easeZero(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0) = b
fun easeOne(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0) = b + c
// -- back
fun easeBackIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val s = 1.70158
val td = t / d
return c * (td) * td * ((s + 1) * td - s) + b
}
fun easeBackInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val s = 1.70158 * 1.525
val s2 = s * 1.525
val td2 = t / (d / 2)
val td22 = td2 - 2
return if (td2 < 1) {
c / 2 * (td2 * td2 * ((s + 1) * td2 - s)) + b
} else {
c / 2 * ((td22) * td22 * (((s2) + 1) * td22 + s2) + 2) + b
}
}
fun easeBackOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val s = 1.70158
val td1 = t / d - 1
return c * (td1 * td1 * ((s + 1) * td1 + s) + 1) + b
}
// -- bounce
fun easeBounceIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
var t1 = d - t
val result: Double
t1 /= d
if (t1 < 1 / 2.75) {
result = c * (7.5625 * t1 * t1) + 0.toDouble()
} else if (t1 < 2 / 2.75) {
t1 -= (1.5 / 2.75)
result = c * (7.5625 * (t1) * t1 + .75)
} else if (t1 < 2.5 / 2.75) {
t1 -= 2.25 / 2.75
result = c * (7.5625 * (t1) * t1 + .9375)
} else {
t1 -= (2.625 / 2.75)
result = c * (7.5625 * (t1) * t1 + .984375)
}
return c - result + b
}
fun easeBounceInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
var t1 = d - t * 2
val result: Double
t1 /= d
if (t1 < 1 / 2.75) {
result = c * (7.5625 * t1 * t1) + 0.toDouble()
} else if (t1 < 2 / 2.75) {
t1 -= 1.5 / 2.75
result = c * (7.5625 * (t1) * t1 + .75) + 0.toDouble()
} else if (t1 < 2.5 / 2.75) {
t1 -= 2.25 / 2.75
result = c * (7.5625 * (t1) * t1 + .9375) + 0.toDouble()
} else {
t1 -= 2.625 / 2.75
result = c * (7.5625 * (t1) * t1 + .984375) + 0.toDouble()
//return c * (7.5625 * pow((t/d) -(2.625 / 2.75),2) + .984375) + b;
}
var t2 = t * 2 - d
val result1: Double
t2 /= d
if (t2 < 1 / 2.75) result1 = c * (7.5625 * t2 * t2) + 0.toDouble() else if (t2 < 2 / 2.75) {
t2 -= 1.5 / 2.75
result1 = c * (7.5625 * t2 * t2 + .75)
} else if (t2 < 2.5 / 2.75) {
t2 -= 2.25 / 2.75
result1 = c * (7.5625 * t2 * t2 + .9375)
} else {
t2 -= 2.626 / 2.75
result1 = c * (7.5625 * t2 * t2 + .984375)
}
return if (t < d / 2)
(c - result) * .5 + b
else
result1 * .5 + c * .5 + b
}
fun easeBounceOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
var td = t / d
return if (td < (1 / 2.75)) {
c * (7.5625 * td * td) + b
} else if (t < (2 / 2.75)) {
td -= 1.5 / 2.75
c * (7.5625 * td * td + .75) + b
} else if (t < (2.5 / 2.75)) {
td -= 2.25 / 2.75
c * (7.5625 * td * td + .9375) + b
} else {
td -= 2.625 / 2.75
c * (7.5625 * td * td + .984375) + b
}
}
// -- circ
fun easeCircIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
return -c * (sqrt(1 - td * td) - 1) + b
}
fun easeCircInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
var td2 = t / (d / 2.0)
if (td2 < 1)
return -c / 2 * (sqrt(1 - td2 * td2) - 1) + b
td2 -= 2
return c / 2 * (sqrt(1 - td2 * td2) + 1) + b
}
fun easeCircOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return c * sqrt(1 - td * td) + b
}
// -- cubic
fun easeCubicIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
return c * td * td * td + b
}
fun easeCubicOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1.0
return c * (td * td * td + 1) + b
}
fun easeCubicInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
val td2 = td - 2.0
return if (td < 1) c / 2 * td * td * td + b else c / 2 * (td2 * td2 * td2 + 2) + b
}
// -- elastic
fun easeElasticIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
if (t == 0.0) {
return b
} else if (t / d == 1.0) {
return b + c
} else {
var td = t / d
val p = d * .3
val s = p / 4
td -= 1.0
return -(c * 2.0.pow(10 * (td)) * sin((td * d - s) * (2 * PI) / p)) + b
}
}
fun easeElasticInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td2 = t / (d / 2)
if (t == 0.0)
return b
if (td2 == 2.0)
return b + c
val p = d * (.3 * 1.5)
val s = p / 4
val td3 = td2 - 1.0
return if (td2 < 1) {
-.5 * (c * 2.0.pow(10 * (td3)) * sin((td3 - s) * (2 * PI) / p)) + b
} else {
c * 2.0.pow(-10 * (td3) * sin(td3 - s) * (2 * PI) / p) * .5 + c + b
}
}
fun easeElasticOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
if (t == 0.0)
return b
if (td == 1.0)
return b + c
val p = d * .3
val s = p / 4
return c * 2.0.pow(-10 * td) * sin((td * d - s) * (2 * PI) / p) + c + b
}
// -- expo
fun easeExpoIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
if (t == 0.0) b else c * 2.0.pow(10 * (t / d - 1)) + b
fun easeExpoInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td2 = t / (d / 2)
val t2 = t * 2
return if (t == 0.0) {
b
} else if (t == d) {
b + c
} else if (t < d / 2) {
(c / 2) * 2.0.pow(10 * (t2 - 1)) + b
} else {
(c / 2) * (-(2.0.pow(-10 * (t2 - 1.0))) + 2) + b
}
}
fun easeExpoOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
if (t == d) b + c else c * (-(2.0.pow(-10 * t / d)) + 1) + b
// -- quad
fun easeQuadIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double = c * (t / d) * (t / d) + b
fun easeQuadInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
return if (td < 1) {
c / 2 * td * td + b
} else {
-c / 2 * ((td - 1) * (td - 3) - 1) + b
}
}
fun easeQuadOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double = -c * (t / d) * (t / d - 2) + b
// -- quart
fun easeQuartIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val n = t / d
return c * n * n * n * n + b
}
fun easeQuartInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
val td2 = td - 2.0
return if (td < 1) c / 2 * td * td * td * td + b else -c / 2 * (td2 * td2 * td2 * td2 - 2) + b
}
fun easeQuartOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return -c * (td * td * td * td - 1) + b
}
// -- quint
fun easeQuintIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
return c * td * td * td * td * td + b
}
fun easeQuintInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
val td2 = td - 2.0
return if (td < 1) c / 2 * td * td * td * td * td + b else c / 2 * (td2 * td2 * td2 * td2 * td2 + 2) + b
}
fun easeQuintOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return c * ((td) * td * td * td * td + 1) + b
}
// -- sine
fun easeSineIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
-c * cos(t / d * (PI / 2)) + c + b
fun easeSineOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
c * sin(t / d * (PI / 2)) + b
fun easeSineInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
-c / 2 * (cos(PI * t / d) - 1) + b
/**
* Enum containing all easing functions
*
* Use the `Easing.values()` list to iterate over available functions,
* query its `.size` property or get functions by index.
*/
enum class Easing(val function: EasingFunction) {
Linear(::easeLinear),
Zero(::easeZero),
One(::easeOne),
BackIn(::easeBackIn),
BackInOut(::easeBackInOut),
BackOut(::easeBackOut),
BounceIn(::easeBounceIn),
BounceInOut(::easeBounceInOut),
BounceOut(::easeBounceOut),
CircIn(::easeCircIn),
CircInOut(::easeCircInOut),
CircOut(::easeCircOut),
CubicIn(::easeCubicIn),
CubicInOut(::easeCubicInOut),
CubicOut(::easeCubicOut),
ElasticIn(::easeElasticIn),
ElasticInOut(::easeElasticInOut),
ElasticOut(::easeElasticOut),
ExpoIn(::easeExpoIn),
ExpoInOut(::easeExpoInOut),
ExpoOut(::easeExpoOut),
QuadIn(::easeQuadIn),
QuadInOut(::easeQuadInOut),
QuadOut(::easeQuadOut),
QuartIn(::easeQuartIn),
QuartInOut(::easeQuartInOut),
QuartOut(::easeQuartOut),
QuintIn(::easeQuintIn),
QuintInOut(::easeQuintInOut),
QuintOut(::easeQuintOut),
SineIn(::easeSineIn),
SineInOut(::easeSineInOut),
SineOut(::easeSineOut),
}