Files
orx/orx-shade-styles/src/demo/kotlin/DemoNPointLinearGradient01.kt
2021-08-31 22:43:39 +02:00

53 lines
1.8 KiB
Kotlin

import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.ColorXSVa
import org.openrndr.color.rgb
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.shadestyles.NPointLinearGradient
import org.openrndr.shape.Rectangle
import kotlin.math.pow
import kotlin.math.sin
/**
* Demonstrate using a multi color linear gradient.
* The gradient has 8 static saturated colors.
* The positions of the colors are first distributed
* uniformly between 0.0 and 1.0 and then animated towards one of
* the ends over time using pow() and sin(seconds).
*/
fun main() {
application {
program {
val numPoints = 8
val gradient = NPointLinearGradient(Array(numPoints) {
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
})
extend {
drawer.run {
clear(rgb(0.2))
// The points should be sorted values between 0.0 and 1.0
gradient.points = Array(numPoints) {
// uniform distribution
// (it / (numPoints - 1.0))
// skewed and animated distribution
(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
}
gradient.rotation = seconds * 10
shadeStyle = gradient
stroke = rgb(0.35)
fill = ColorRGBa.WHITE
strokeWeight = 8.0
gradient.rotation = seconds * 10
circle(bounds.position(0.34, 0.5), 110.0)
gradient.rotation += 90
rectangle(Rectangle.fromCenter(
bounds.position(0.655, 0.5), 200.0, 200.0))
}
}
}
}
}