Files
orx/orx-mesh-generators/src/main/kotlin/GeneratorBuffer.kt

228 lines
7.7 KiB
Kotlin

package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.normalMatrix
import org.openrndr.math.transforms.rotate
import org.openrndr.math.transforms.transform
import org.openrndr.shape.Shape
import java.nio.ByteBuffer
import java.nio.ByteOrder
class GeneratorBuffer {
class VertexData(val position: Vector3, val normal: Vector3, val texCoord: Vector2)
var data = mutableListOf<VertexData>()
fun write(position: Vector3, normal: Vector3, texCoord: Vector2) {
data.add(VertexData(position, normal, texCoord))
}
fun concat(other: GeneratorBuffer) {
data.addAll(other.data)
}
fun transform(m: Matrix44) {
val nm = normalMatrix(m)
data = data.map {
VertexData((m * (it.position.xyz1)).xyz, (nm * (it.normal.xyz0)).xyz, it.texCoord)
}.toMutableList()
}
fun transformUV(m: Matrix44) {
data = data.map {
VertexData(it.position, it.normal, (m * (it.texCoord.xy01)).xy)
}.toMutableList()
}
fun toByteBuffer(): ByteBuffer {
val bb = ByteBuffer.allocateDirect(data.size * (3 * 4 + 3 * 4 + 2 * 4))
bb.order(ByteOrder.nativeOrder())
bb.rewind()
for (d in data) {
bb.putFloat(d.position.x.toFloat())
bb.putFloat(d.position.y.toFloat())
bb.putFloat(d.position.z.toFloat())
bb.putFloat(d.normal.x.toFloat())
bb.putFloat(d.normal.y.toFloat())
bb.putFloat(d.normal.z.toFloat())
bb.putFloat(d.texCoord.x.toFloat())
bb.putFloat(d.texCoord.y.toFloat())
}
return bb
}
}
fun GeneratorBuffer.sphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateSphere(sides, segments, radius, invert, this::write)
}
fun GeneratorBuffer.hemisphere(sides: Int, segments: Int, radius: Double, invert: Boolean = false) {
generateHemisphere(sides, segments, radius, invert, this::write)
}
enum class GridCoordinates {
INDEX,
UNIPOLAR,
BIPOLAR,
}
fun GeneratorBuffer.grid(width: Int, height: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double) -> Unit) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0))
}
}
}
}
}
fun GeneratorBuffer.twist(degreesPerUnit: Double, start: Double, axis: Vector3 = Vector3.UNIT_Y) {
data = data.map {
val p = it.position.projectedOn(axis)
val t = if (axis.x != 0.0) p.x / axis.x else if (axis.y != 0.0) p.y / axis.y else if (axis.z != 0.0) p.z / axis.z else
throw IllegalArgumentException("0 axis")
val r = Matrix44.rotate(axis, t * degreesPerUnit)
GeneratorBuffer.VertexData((r * it.position.xyz1).xyz, (r * it.normal.xyz0).xyz, it.texCoord)
}.toMutableList()
}
fun GeneratorBuffer.grid(width: Int, height: Int, depth: Int, coordinates: GridCoordinates = GridCoordinates.BIPOLAR, builder: GeneratorBuffer.(u: Double, v: Double, w: Double) -> Unit) {
for (w in 0 until depth) {
for (v in 0 until height) {
for (u in 0 until width) {
group {
when (coordinates) {
GridCoordinates.INDEX -> this.builder(u * 1.0, v * 1.0, w * 1.0)
GridCoordinates.BIPOLAR -> this.builder(2 * u / (width - 1.0) - 1,
2 * v / (height - 1.0) - 1, 2 * w / (depth - 1.0) - 1)
GridCoordinates.UNIPOLAR -> this.builder(u / (width - 1.0), v / (height - 1.0), w / (depth - 1.0))
}
}
}
}
}
}
fun GeneratorBuffer.box(width: Double, height: Double, depth: Double, widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1, invert: Boolean = false) {
generateBox(width, height, depth, widthSegments, heightSegments, depthSegments, invert, this::write)
}
fun GeneratorBuffer.cylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false) {
generateCylinder(sides, segments, radius, length, invert, this::write)
}
fun GeneratorBuffer.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, invert: Boolean = false) {
generateTaperedCylinder(sides, segments, startRadius, endRadius, length, invert, this::write)
}
fun GeneratorBuffer.cap(sides: Int, radius: Double, enveloppe: List<Vector2>) {
generateCap(sides, radius, enveloppe, this::write)
}
fun GeneratorBuffer.revolve(sides: Int, length: Double, enveloppe: List<Vector2>) {
generateRevolve(sides, length, enveloppe, this::write)
}
fun GeneratorBuffer.plane(center: Vector3, right: Vector3, forward: Vector3, up: Vector3, width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int= 1) =
generatePlane(center, right, forward, up, width, height, widthSegments, heightSegments, this::write)
fun GeneratorBuffer.extrudeShape(
baseTriangles: List<Vector2>,
contours: List<List<Vector2>>,
length: Double,
scale: Double = 1.0,
frontCap: Boolean = true,
backCap: Boolean = true,
sides: Boolean = true
) {
extrudeShape(
baseTriangles = baseTriangles,
contours = contours,
front = -length / 2.0,
back = length / 2.0,
frontScale = scale,
backScale = scale,
frontCap = frontCap,
backCap = backCap,
sides = sides,
flipNormals = false,
writer = this::write
)
}
fun GeneratorBuffer.extrudeShape(
shape: Shape,
length: Double,
scale: Double = 1.0,
frontCap: Boolean = true,
backCap: Boolean = true,
sides: Boolean = true,
distanceTolerance: Double = 0.5
) {
extrudeShape(
shape = shape,
front = -length / 2.0,
back = length / 2.0,
frontScale = scale,
backScale = scale,
frontCap = frontCap,
backCap = backCap,
sides = sides,
distanceTolerance = distanceTolerance,
flipNormals = false,
writer = this::write
)
}
fun GeneratorBuffer.extrudeShapes(shapes: List<Shape>, length: Double, scale: Double = 1.0, distanceTolerance: Double = 0.5) {
extrudeShapes(
shapes = shapes,
front = -length / 2.0,
back = length / 2.0,
frontScale = scale,
backScale = scale,
frontCap = true,
backCap = true,
sides = true,
distanceTolerance = distanceTolerance,
flipNormals = false,
writer = this::write
)
}
fun meshGenerator(vertexBuffer: VertexBuffer? = null, builder: GeneratorBuffer.() -> Unit): VertexBuffer {
val gb = GeneratorBuffer()
gb.builder()
val vb = vertexBuffer ?: meshVertexBuffer(gb.data.size)
val bb = gb.toByteBuffer()
bb.rewind()
vb.write(bb)
return vb
}
fun generator(builder: GeneratorBuffer.() -> Unit): GeneratorBuffer {
val gb = GeneratorBuffer()
gb.builder()
return gb
}
fun GeneratorBuffer.group(builder: GeneratorBuffer.() -> Unit) {
val gb = GeneratorBuffer()
gb.builder()
this.concat(gb)
}