- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
31 lines
960 B
Kotlin
31 lines
960 B
Kotlin
import org.openrndr.application
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import org.openrndr.draw.colorBuffer
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import org.openrndr.draw.createEquivalent
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.fx.distort.FluidDistort
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import org.openrndr.extra.fx.patterns.Checkers
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fun main() = application {
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program {
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val fd = FluidDistort()
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val checkers = Checkers()
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val image = colorBuffer(width, height)
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val distorted = image.createEquivalent()
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checkers.size = 64.0
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checkers.apply(emptyArray(), image)
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if (System.getProperty("takeScreenshot") == "true") {
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extensions.filterIsInstance<SingleScreenshot>().forEach {
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it.delayFrames = 150
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}
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}
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extend {
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// Ensure >0.01 for a better screenshot
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fd.blend = (mouse.position.x / width).coerceAtLeast(0.01)
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fd.apply(image, distorted)
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drawer.image(distorted)
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}
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}
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}
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