- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
74 lines
2.0 KiB
Kotlin
74 lines
2.0 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.rectangleBatch
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import org.openrndr.extra.noise.Random
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import org.openrndr.extra.noise.gaussian
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import org.openrndr.extra.quadtree.Quadtree
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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fun main() = application {
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configure {
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width = 800
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height = 800
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title = "QuadTree"
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}
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program {
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val box = Rectangle.fromCenter(Vector2(400.0), 750.0)
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val points = (0 until 100).map {
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Vector2.gaussian(box.center, Vector2(95.0), Random.rnd)
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}
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val quadTree = Quadtree<Vector2>(box) { it }
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for (point in points) {
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quadTree.insert(point)
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}
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val selected = points[3]
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val radius = 40.0
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val nearestQuery = quadTree.nearest(selected, radius)
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val batch = drawer.rectangleBatch {
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this.fill = null
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this.stroke = ColorRGBa.GRAY
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this.strokeWeight = 0.5
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quadTree.batch(this)
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}
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.rectangles(batch)
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drawer.fill = ColorRGBa.PINK.opacify(0.7)
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drawer.stroke = null
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drawer.circles(points, 5.0)
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nearestQuery?.let { (nearest, neighbours, nodes) ->
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drawer.stroke = null
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drawer.fill = ColorRGBa.YELLOW.opacify(0.2)
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for (node in nodes) {
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node.draw(drawer)
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}
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drawer.fill = ColorRGBa.GREEN.opacify(0.7)
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drawer.circles(neighbours, 5.0)
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drawer.fill = ColorRGBa.RED.opacify(0.9)
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drawer.circle(nearest, 5.0)
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drawer.fill = ColorRGBa.PINK
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drawer.circle(selected, 5.0)
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drawer.stroke = ColorRGBa.PINK
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drawer.fill = null
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drawer.circle(selected, radius)
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}
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}
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}
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}
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