Files
orx/orx-shapes/src/jvmDemo/kotlin/blend/DemoContourBlend01.kt
2025-08-30 23:56:56 +02:00

38 lines
1.2 KiB
Kotlin

package blend
import org.openrndr.application
import org.openrndr.draw.isolated
import org.openrndr.extra.shapes.blend.blend
import org.openrndr.extra.shapes.primitives.grid
import org.openrndr.extra.shapes.primitives.regularStar
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.math.PI
import kotlin.math.cos
/**
* Animated demonstration of uniform contour blending. Once a `ContourBlend` between two
* contours is created, it can be queried using the `.mix()` method to get a contour interpolated
* between the first one (when the blend argument is 0.0) and the second one (when the argument
* is 1.0)
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
val a = Circle(Vector2.ZERO, 90.0).contour
val b = regularStar(5, 30.0, 90.0, center = Vector2.ZERO, phase = 180.0)
val blend = a.blend(b)
extend {
drawer.bounds.grid(3, 3).flatten().forEachIndexed { index, it ->
drawer.isolated {
drawer.translate(it.center)
drawer.contour(blend.mix(cos(index * PI * 2.0 / 9.0 + seconds) * 0.5 + 0.5))
}
}
}
}
}