Files
orx/orx-mesh-noise/src/jvmDemo/kotlin/DemoMeshNoise03.kt

57 lines
2.2 KiB
Kotlin

import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.isolated
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.objloader.loadOBJMeshData
import org.openrndr.extra.mesh.noise.uniformPoints
import org.openrndr.extra.meshgenerators.cylinderMesh
import org.openrndr.extra.meshgenerators.normals.estimateNormals
import org.openrndr.extra.meshgenerators.tangents.estimateTangents
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.buildTransform
import java.io.File
import kotlin.math.cos
import kotlin.random.Random
/**
* This demo loads a 3D model from an OBJ file, processes the mesh data to estimate normals and tangents, and generates
* a set of uniformly distributed pose points. These pose points determine the transformations applied to individual
* objects rendered in the viewport.
*
* It extends the rendering with an orbital camera for navigation and shaders for custom visual
* effects. Cylinders represent transformed objects, with their scale animations based on time-dependent
* trigonometric functions.
*/
fun main() = application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(8)
}
program {
val mesh = loadOBJMeshData(File("demo-data/obj-models/suzanne/Suzanne.obj")).toMeshData().triangulate()
.estimateNormals().estimateTangents()
val poses = mesh.uniformPoints(10000, Random(0)).map { it.pose() }
val cylinder = cylinderMesh(radius = 0.01, length = 0.2)
extend(Orbital()) {
eye = Vector3(0.0, 0.0, 2.0)
}
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = "x_fill = vec4(v_viewNormal*0.5+0.5, 1.0);"
}
for (pose in poses) {
drawer.isolated {
drawer.model = buildTransform {
multiply(pose)
scale(1.0, 1.0, cos(pose.c3r0 * 10.0 + seconds) * 0.5 + 0.5)
}
drawer.vertexBuffer(cylinder, DrawPrimitive.TRIANGLES)
}
}
}
}
}