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orx/orx-fx
2022-02-01 18:05:07 +01:00
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2022-02-01 07:45:03 +00:00

orx-fx

Ready-to-use visual effects or filters. Most include orx-parameters annotations so they can be easily controlled via orx-gui.

The provided filters are based on OPENRNDR's Filter class

All filters provided by orx-fx assume pre-multiplied alpha inputs, which is OPENRNDR's default.

Effects index

Here's a (potentially incomplete) list of the effects provded by orx-fx.

Anti-alias

  • FXAA, fast approximate anti-aliasing.

Blends

Blend filters take two inputs ("source" and "destination"), they are intended to be used in orx-compositor's layer blend. All blend filters are opacity preserving.

Photoshop-style blends

  • ColorBurn
  • ColorDodge
  • Darken
  • HardLight
  • Lighten
  • Multiply
  • Normal
  • Overlay
  • Screen
  • Add, add source and destination inputs
  • Subtract, substract destination color from source color

Porter-Duff blends

  • SourceIn, Porter-Duff source-in blend, intersect source and destination opacity and keep source colors
  • SourceOut, Porter-Duff source-out blend, subtract destination from source opacity and keep source colors
  • SourceAtop, Porter-Duff source-atop blend, uses destination opacity, layers source on top and keeps both colors
  • DestinationIn, Porter-Duff destination-in blend, intersect source and destination opacity and keep source colors
  • DestinationOut, Porter-Duff destination-out blend, subtract destination from source opacity and keep destination colors
  • DestinationAtop, Porter-Duff destination-atop blend, uses source opacity, layers destination on top and keeps both colors
  • Xor, Porter-Duff xor blend, picks colors from input with highest opacity or none with opacities are equal

Various blends

  • Passthrough, pass source color and opacity.

Blurs

Most blur effects are opacity preserving

  • ApproximateGaussianBlur, a somewhat faster but less precise implementation of GaussianBlur
  • Bloom, a multi-pass bloom/glow effect
  • BoxBlur, a simple but fast box blur
  • GaussianBlur, a slow but precise Gaussian blur
  • HashBlur, a noisy blur effect
  • ZoomBlur, a directional blur with a zooming effect

Color

  • ChromaticAberration, a chromatic aberration effect based on RGB color separation
  • ColorCorrection, corrections for brightness, contrast, saturation and hue
  • ColorLookup, Color LUT filter
  • ColorMix, filter implementation of OPENRNDR's color matrix mixing
  • LumaMap, maps luminosity to two colors
  • LumaOpacity, maps luminosity to opacity but retains source color
  • LumaThreshold, applies a treshold on the input luminosity and maps to two colors
  • Sepia, applies a reddish-brown monochrome tint that imitates an old photograph
  • SubtractConstant, subtract a constant color from the source color

Distortion

All distortion effects are opacity preserving

  • BlockRepeat - repeats a single configurable block of the source input
  • StackRepeat - repeats the source input in a stack fashion
  • HorizontalWave - applies a horizontal wave effect on the source input
  • VerticalWave - applies a vertical wave effect on the source input
  • PerspectivePlane - applies a planar perspective distortion on the source input

Dither

  • ADither - a selection of dithering effects
  • CMYKHalftone - a configurable CMYK halftoning effect

Edges

  • LumaSobel - A Sobel-kernel based luminosity edge detector
  • EdgesWork - An edges filter doubling as erosion
  • Contour - detects multi-level contours

Grain

  • FilmGrain - adds film-like grain to the source input

Shadow

  • DropShadow - adds a drop shadow based on the opacity in the input image

Tonemap

  • Uncharted2Tonemap - implements the Uncharted2 tonemapper

Transform

  • FlipVertically - flips the source input vertically.

Demos

DemoBlur01

source code

DemoBlur01Kt

DemoCannyEdgeDetector01

source code

DemoCannyEdgeDetector01Kt

DemoDistortLenses01

source code

DemoDistortLenses01Kt

DemoFluidDistort01

source code

DemoFluidDistort01Kt