- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
39 lines
1.2 KiB
Kotlin
39 lines
1.2 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.composition.composition
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import org.openrndr.extra.composition.drawComposition
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import org.openrndr.extra.svg.toSVG
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import org.openrndr.math.Vector2
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fun main() = application {
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program {
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val composition = drawComposition {
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val layer = group {
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fill = ColorRGBa.PINK
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stroke = ColorRGBa.BLACK
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strokeWeight = 10.0
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circle(Vector2(width / 2.0, height / 2.0), 100.0)
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circle(Vector2(200.0, 200.0), 50.0)
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}
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// demonstrating how to set custom attributes on the CompositionNode
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// these are stored in SVG
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//layer.id = "Layer_2"
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//layer.attributes["inkscape:label"] = "Layer 1"
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//layer.attributes["inkscape:groupmode"] = "layer"
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}
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// print the svg to the console
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println(composition.toSVG())
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// save svg to a File
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//composition.saveToFile(File("/path/to/design.svg"))
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extend {
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drawer.clear(ColorRGBa.WHITE)
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// draw the composition to the screen
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drawer.composition(composition)
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}
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}
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}
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