- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
36 lines
955 B
Kotlin
36 lines
955 B
Kotlin
package bezierpatch
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import org.openrndr.application
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import org.openrndr.extra.shapes.bezierpatches.bezierPatch
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import org.openrndr.extra.shapes.bezierpatches.bezierPatches
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import org.openrndr.shape.Circle
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import org.openrndr.shape.ShapeContour
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/**
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* Shows how to create a [bezierPatch] out of a
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* closed [ShapeContour] with 4 curved segments.
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*
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* Calling [Circle.contour] is one way of producing
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* such a contour with vertices at the cardinal points
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* but one can manually create any other 4-segment closed contour
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* to use in bezier patches.
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*/
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fun main() = application {
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configure {
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width = 800
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height = 800
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}
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program {
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val c0 = Circle(width / 3.0, height / 2.0, 150.0).contour
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val bp0 = bezierPatch(c0)
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val c1 = Circle(2.0 * width / 3.0, height / 2.0, 150.0).contour
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val bp1 = bezierPatch(c1)
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extend {
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drawer.bezierPatches(listOf(bp0, bp1))
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}
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}
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}
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