- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
30 lines
810 B
Kotlin
30 lines
810 B
Kotlin
package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.shapes.primitives.Tear
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.random.Random
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
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val tears = points.map {
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Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
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}
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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drawer.contours(tears.map { it.contour })
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}
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}
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}
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