Files
orx/orx-shapes/src/jvmDemo/kotlin/adjust/DemoAdjustContour06.kt

58 lines
2.0 KiB
Kotlin

package adjust
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.shapes.adjust.adjustContour
import org.openrndr.shape.Circle
import kotlin.math.cos
/**
* Demonstrates the use of `adjustContour`
* to create an animated effect where edges are split, vertices are selected,
* and transformations such as scaling are applied.
*
* The program creates a circular contour which is modified on each animation frame.
*
* - Edges of the circular contour are split dynamically based on a time-based cosine function.
* - Newly created vertices are selected and scaled around the center of the contour
* using time-dependent transformations.
*
* The selection of vertices happens automatically thanks to
* `parameters.clearSelectedVertices` and `parameters.selectInsertedVertices`
*
* The modified animated contour is finally drawn.
*/
fun main() = application {
configure {
width = 800
height = 800
}
program {
extend {
var contour =
Circle(drawer.bounds.center, 300.0).contour
contour = adjustContour(contour) {
parameters.clearSelectedVertices = true
parameters.selectInsertedVertices = true
for (i in 0 until 4) {
val splitT = cos(seconds + i * Math.PI * 0.5) * 0.2 + 0.5
selectEdges { it -> true }
for (e in edges) {
e.splitAt(splitT)
}
// as a result of the clearSelectedVertices and selectInsertedVertices settings,
// the vertex selection is set to the newly inserted vertices
for ((index, v) in vertices.withIndex()) {
v.scale(cos(seconds + i + index) * 0.5 * (1.0 / (1.0 + i)) + 1.0, drawer.bounds.center)
}
}
}
drawer.stroke = ColorRGBa.RED
drawer.contour(contour)
}
}
}