32 lines
1.1 KiB
Kotlin
32 lines
1.1 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.triangulation.delaunayTriangulation
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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title = "Delaunator"
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}
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program {
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val circle = Circle(Vector2(400.0), 250.0)
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val points = circle.shape.scatter(30.0)
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val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
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val triangles = delaunay.triangles().map { it.contour }
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extend {
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drawer.clear(ColorRGBa.BLACK)
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for ((i, triangle) in triangles.withIndex()) {
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drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
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drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
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drawer.contour(triangle)
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}
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}
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}
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}
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} |