[orx-image-fit] Tweak demo comments
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@@ -1,15 +1,21 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.ColorBuffer
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import org.openrndr.draw.isolatedWithTarget
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import org.openrndr.draw.loadFont
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import org.openrndr.draw.renderTarget
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import org.openrndr.drawImage
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import org.openrndr.extra.imageFit.FitMethod
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import org.openrndr.extra.imageFit.imageFit
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import org.openrndr.extra.shapes.primitives.grid
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/**
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* Tests `drawer.imageFit()` with all FitMethods for portrait and landscape images.
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* This program uses `drawer.imageFit()` to draw images using nested grid layout.
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* The main grid features 4 columns for the `Cover`, `Contain`, `Fill` and `None` fit methods,
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* and two rows for portrait and landscape images.
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* Each of those 8 cells feature a 3x3 grid, with cells combining `left`, `center` and `right` alignment
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* with `top`, `center` and `bottom` alignment.
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*
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* The image drawn in each cell is a simple image with a white background and two touching circles:
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* a pink one and a gray one. In some of the cells part of this image is cropped out (due to the fit method used).
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* In other cells the image does not fully cover the available area, revealing a dark gray background.
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*/
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fun main() = application {
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configure {
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@@ -20,44 +26,40 @@ fun main() = application {
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program {
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val font = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 18.0)
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// Create a test image with circles
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fun makeImage(cols: Int, rows: Int, side: Int = 400): ColorBuffer {
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val rt = renderTarget(cols * side, rows * side) {
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colorBuffer()
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// Create an image with a gray and a pink circle
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fun makeImage(cols: Int, rows: Int, side: Int = 400) = drawImage(cols * side, rows * side) {
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clear(ColorRGBa.WHITE)
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stroke = null
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bounds.grid(cols, rows).flatten().forEachIndexed { i, it ->
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fill = if (i % 2 == 0) ColorRGBa.PINK else ColorRGBa.GRAY
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circle(it.center, side / 2.0)
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}
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drawer.isolatedWithTarget(rt) {
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clear(ColorRGBa.WHITE)
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stroke = null
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ortho(rt)
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bounds.grid(cols, rows).flatten().forEachIndexed { i, it ->
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fill = if (i % 2 == 0) ColorRGBa.PINK else ColorRGBa.GRAY
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circle(it.center, side / 2.0)
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}
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}
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return rt.colorBuffer(0)
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}
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val layouts = mapOf(
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val namedImages = mapOf(
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"portrait" to makeImage(1, 2),
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"landscape" to makeImage(2, 1)
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)
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val fitMethods = FitMethod.values()
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val fitMethods = FitMethod.entries.toTypedArray()
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val grid = drawer.bounds.grid(fitMethods.size, layouts.size, 30.0, 30.0, 30.0, 30.0)
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val grid = drawer.bounds.grid(fitMethods.size, namedImages.size, 30.0, 30.0, 30.0, 30.0)
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extend {
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drawer.fontMap = font
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drawer.stroke = null
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fitMethods.forEachIndexed { y, fitMethod ->
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layouts.entries.forEachIndexed { x, (layoutName, img) ->
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namedImages.entries.forEachIndexed { x, (layoutName, img) ->
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val cell = grid[x][y]
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// In each grid cell draw 9 fitted images combining
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// [left, center, right] and [top, center, bottom] alignment
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val subgrid = cell.grid(3, 3, 0.0, 0.0, 4.0, 4.0)
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subgrid.forEachIndexed { yy, rects ->
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rects.forEachIndexed { xx, rect ->
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// Draw a dark background
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drawer.fill = ColorRGBa.WHITE.shade(0.25)
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drawer.rectangle(rect)
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// Draw the image using `imageFit`
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drawer.imageFit(img, rect, xx - 1.0, yy - 1.0, fitMethod)
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}
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}
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@@ -6,6 +6,17 @@ import org.openrndr.extra.noise.shapes.uniformSub
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import org.openrndr.extra.shapes.primitives.grid
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import kotlin.random.Random
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/**
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* Demonstrates the `imageFitSub()` method, which allows specifying not only a target `Rectangle`,
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* but also a source `Rectangle`, which is used to set the area of the original image we want to fit
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* into the target.
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*
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* The program also demonstrates the `Rectangle.uniformSub` method, which returns a random sub-rectangle
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* taking into consideration the minimum and maximum width and height arguments.
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*
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* Notice the trick used to generate unique random results changing only once per second by using
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* the current seconds as an integer seed.
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*/
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fun main() = application {
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configure {
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width = 720
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