Remove verbose code from GltfScene

This commit is contained in:
Edwin Jakobs
2020-05-24 19:34:36 +02:00
parent 9f9922e10f
commit 115b81d661

View File

@@ -248,13 +248,7 @@ fun GltfFile.buildSceneNodes(): GltfSceneData {
for (i in 0 until 16) {
array[i] = ibmData.float.toDouble()
}
val m = Matrix44.fromDoubleArray(array).transposed
println("--")
println(m)
println(array.joinToString(","))
m
Matrix44.fromDoubleArray(array).transposed
}
SkinnedMesh(primitives.map {
@@ -264,9 +258,7 @@ fun GltfFile.buildSceneNodes(): GltfSceneData {
}
val scenes = scenes.map { scene ->
println(scene.nodes.size)
scene.nodes.map { node ->
println("node: $node")
val gltfNode = nodes[node]
val sceneNode = gltfNode.createSceneNode()
sceneNode
@@ -275,7 +267,6 @@ fun GltfFile.buildSceneNodes(): GltfSceneData {
for ((gltfNode, sceneNode) in sceneNodes) {
gltfNode.mesh?.let {
val skin = gltfNode.skin?.let { (skins!!)[it] }
println("adding mesh")
sceneNode.entities.add(meshes[it].createSceneMesh(skin))
}
}