Switch from fwidthFine to regular fwidth
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@@ -1,5 +1,5 @@
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#version 330
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#extension GL_ARB_derivative_control : enable
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in vec2 v_texCoord0;
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uniform float iTime;
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out vec4 o_color;
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@@ -73,7 +73,7 @@ void main() {
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vec2 o = 0.5 / textureSize(tex0, 0);
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uv = texture(tex0, v_texCoord0 + o).xy;
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if (rectify) {
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fixDistance = (fwidthFine(uv))*vec2(1280.0, 720.0);
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fixDistance = (fwidth(uv))*vec2(1280.0, 720.0);
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}
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}
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