[orx-triangulation] Improve triangulation, add kotlin/js support

This commit is contained in:
Edwin Jakobs
2022-10-21 10:33:24 +02:00
parent ed6cda8cca
commit 1f16aa6a31
21 changed files with 1608 additions and 251 deletions

View File

@@ -0,0 +1,71 @@
package org.openrndr.extra.triangulation
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
import org.openrndr.shape.Triangle
import org.openrndr.shape.contour
import org.openrndr.shape.contours
/**
* Kotlin/OPENRNDR idiomatic interface to `Delaunay`
*/
class DelaunayTriangulation(val points: List<Vector2>) {
internal val delaunay: Delaunay = Delaunay.from(points)
fun voronoiDiagram(bounds: Rectangle) = VoronoiDiagram(this, bounds)
fun neighbors(pointIndex: Int) : Sequence<Int> {
return delaunay.neighbors(pointIndex)
}
fun neighborPoints(pointIndex: Int) : List<Vector2> {
return neighbors(pointIndex).map { points[it] }.toList()
}
fun triangles(): List<Triangle> {
val list = mutableListOf<Triangle>()
for (i in delaunay.triangles.indices step 3 ) {
val t0 = delaunay.triangles[i]
val t1 = delaunay.triangles[i + 1]
val t2 = delaunay.triangles[i + 2]
val p1 = points[t0]
val p2 = points[t1]
val p3 = points[t2]
// originally they are defined *counterclockwise*
list.add(Triangle(p3, p2, p1))
}
return list
}
// Inner edges of the delaunay triangulation (without hull)
fun halfedges() = contours {
for (i in delaunay.halfedges.indices) {
val j = delaunay.halfedges[i]
if (j < i) continue
val ti = delaunay.triangles[i]
val tj = delaunay.triangles[j]
moveTo(points[ti])
lineTo(points[tj])
}
}
fun hull() = contour {
for (h in delaunay.hull) {
moveOrLineTo(points[2 * h])
}
close()
}
fun nearest(query: Vector2) : Int = delaunay.find(query.x, query.y)
fun nearestPoint(query: Vector2) : Vector2 = points[nearest(query)]
}
fun List<Vector2>.delaunayTriangulation() : DelaunayTriangulation {
return DelaunayTriangulation(this)
}