[orx-triangulation] Improve triangulation, add kotlin/js support

This commit is contained in:
Edwin Jakobs
2022-10-21 10:33:24 +02:00
parent ed6cda8cca
commit 1f16aa6a31
21 changed files with 1608 additions and 251 deletions

View File

@@ -0,0 +1,35 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.poissonDiskSampling
import org.openrndr.extra.triangulation.delaunayTriangulation
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import org.openrndr.shape.Rectangle
fun main() {
application {
configure {
width = 800
height = 800
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
val points = poissonDiskSampling(drawer.bounds, 30.0)
.filter { circle.contains(it) }
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val voronoi = delaunay.voronoiDiagram(frame)
val cells = voronoi.cellPolygons()
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(cells)
}
}
}
}