[orx-mesh-noise] Fix barycentric weighting

This commit is contained in:
Edwin Jakobs
2025-01-24 21:17:04 +01:00
parent 023b52a4fc
commit 302c11982f

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@@ -32,6 +32,10 @@ fun nonUniformBarycentric(weight0: Double, weight1: Double, weight2: Double, ran
var b0 = b.x / weight0
var b1 = b.y / weight1
var b2 = b.z / weight2
val b = uniformBarycentric(random)
var b0 = b.x * weight0
var b1 = b.y * weight1
var b2 = b.z * weight2
val totalWeight = b0 + b1 + b2
b0 /= totalWeight
b1 /= totalWeight