[orx-hash-grid] Add HashGrid3D
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@@ -22,6 +22,8 @@ kotlin {
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implementation(project(":orx-color"))
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implementation(project(":orx-fx"))
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implementation(project(":orx-noise"))
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implementation(project(":orx-camera"))
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implementation(project(":orx-mesh-generators"))
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}
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}
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9
orx-hash-grid/src/commonMain/kotlin/Box.kt
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9
orx-hash-grid/src/commonMain/kotlin/Box.kt
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@@ -0,0 +1,9 @@
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package org.openrndr.extra.hashgrid
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import org.openrndr.math.Vector3
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data class Box3D(val corner: Vector3, val width: Double, val height: Double, val depth: Double) {
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companion object {
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val EMPTY = Box3D(Vector3.ZERO, 0.0, 0.0, 0.0)
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}
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}
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174
orx-hash-grid/src/commonMain/kotlin/HashGrid3D.kt
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174
orx-hash-grid/src/commonMain/kotlin/HashGrid3D.kt
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@@ -0,0 +1,174 @@
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package org.openrndr.extra.hashgrid
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.sqrt
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import kotlin.random.Random
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private fun Double.fastFloor(): Int {
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return if (this >= 0) this.toInt() else this.toInt() - 1
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}
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private data class GridCoords3D(val x: Int, val y: Int, val z: Int) {
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fun offset(i: Int, j: Int, k : Int): GridCoords3D = copy(x = x + i, y = y + j, z = z + k)
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}
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class Cell3D(val x: Int, val y: Int, val z: Int, val cellSize: Double) {
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var xMin: Double = Double.POSITIVE_INFINITY
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private set
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var xMax: Double = Double.NEGATIVE_INFINITY
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private set
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var yMin: Double = Double.POSITIVE_INFINITY
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private set
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var yMax: Double = Double.NEGATIVE_INFINITY
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private set
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var zMin: Double = Double.POSITIVE_INFINITY
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private set
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var zMax: Double = Double.NEGATIVE_INFINITY
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private set
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val bounds: Box3D
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get() {
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return Box3D(Vector3(x * cellSize, y * cellSize, z * cellSize), cellSize, cellSize, cellSize)
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}
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val contentBounds: Box3D
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get() {
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return if (points.isEmpty()) {
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Box3D.EMPTY
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} else {
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Box3D(Vector3(xMin, yMin, zMin), xMax - xMin, yMax - yMin, zMax - zMin)
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}
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}
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internal val points = mutableListOf<Pair<Vector3, Any?>>()
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internal fun insert(point: Vector3, owner: Any?) {
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points.add(Pair(point, owner))
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xMin = min(xMin, point.x)
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xMax = max(xMax, point.x)
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yMin = min(yMin, point.y)
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yMax = max(yMax, point.y)
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zMin = min(zMin, point.z)
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zMax = max(zMax, point.z)
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}
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internal fun squaredDistanceTo(query: Vector3): Double {
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val width = xMax - xMin
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val height = yMax - yMin
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val depth = zMax - zMin
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val x = (xMin + xMax) / 2.0
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val y = (yMin + yMax) / 2.0
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val z = (zMin + zMax) / 2.0
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val dx = max(abs(query.x - x) - width / 2, 0.0)
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val dy = max(abs(query.y - y) - height / 2, 0.0)
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val dz = max(abs(query.z - z) - depth / 2, 0.0)
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return dx * dx + dy * dy + dz * dz
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}
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fun points() = sequence {
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for (point in points) {
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yield(point)
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}
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}
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}
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class HashGrid3D(val radius: Double) {
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private val cells = mutableMapOf<GridCoords3D, Cell3D>()
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fun cells() = sequence {
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for (cell in cells.values) {
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yield(cell)
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}
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}
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var size: Int = 0
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private set
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val cellSize = radius / sqrt(3.0)
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private inline fun coords(v: Vector3): GridCoords3D {
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val x = (v.x / cellSize).fastFloor()
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val y = (v.y / cellSize).fastFloor()
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val z = (v.z / cellSize).fastFloor()
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return GridCoords3D(x, y, z)
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}
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fun points() = sequence {
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for (cell in cells.values) {
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for (point in cell.points) {
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yield(point)
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}
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}
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}
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fun random(random: Random = Random.Default): Vector3 {
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return cells.values.random(random).points.random().first
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}
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fun insert(point: Vector3, owner: Any? = null) {
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val gc = coords(point)
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val cell = cells.getOrPut(gc) { Cell3D(gc.x, gc.y, gc.z, cellSize) }
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cell.insert(point, owner)
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size += 1
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}
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fun cell(query: Vector3): Cell3D? = cells[coords(query)]
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fun isFree(query: Vector3, ignoreOwners: Set<Any> = emptySet()): Boolean {
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val c = coords(query)
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if (cells[c] == null) {
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for (k in -2..2) {
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for (j in -2..2) {
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for (i in -2..2) {
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if (i == 0 && j == 0 && k == 0) {
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continue
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}
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val n = c.offset(i, j, k)
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val nc = cells[n]
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if (nc != null && nc.squaredDistanceTo(query) <= radius * radius) {
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for (p in nc.points) {
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if (p.second == null || p.second !in ignoreOwners) {
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if (p.first.squaredDistanceTo(query) <= radius * radius) {
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return false
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}
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}
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}
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}
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}
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}
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}
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return true
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} else {
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return cells[c]!!.points.all { it.second != null && it.second in ignoreOwners }
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}
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}
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}
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/**
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* Construct a hash grid containing all points in the list
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* @param radius radius of the hash grid
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*/
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fun List<Vector3>.hashGrid(radius: Double): HashGrid3D {
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val grid = HashGrid3D(radius)
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for (point in this) {
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grid.insert(point)
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}
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return grid
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}
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/**
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* Return a list that only contains points at a minimum distance.
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* @param radius the minimum distance between any two points in the returned list
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*/
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fun List<Vector3>.filter(radius: Double): List<Vector3> {
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return if (size <= 1) {
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this
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} else {
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val grid = HashGrid3D(radius)
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for (point in this) {
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if (grid.isFree(point)) {
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grid.insert(point)
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}
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}
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grid.points().map { it.first }.toList()
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}
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}
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@@ -16,7 +16,7 @@ fun main() {
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}
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val filteredPoints = points.filter(20.0)
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extend {
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drawer.circles(filteredPoints, 4.0)
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drawer.circles(filteredPoints, 10.0)
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}
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}
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}
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42
orx-hash-grid/src/jvmDemo/kotlin/DemoFilter3D01.kt
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42
orx-hash-grid/src/jvmDemo/kotlin/DemoFilter3D01.kt
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@@ -0,0 +1,42 @@
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.hashgrid.filter
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.uniformRing
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import org.openrndr.math.Vector3
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import kotlin.random.Random
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fun main() = application {
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configure {
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width = 720
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height = 720
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multisample = WindowMultisample.SampleCount(4)
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}
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program {
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val r = Random(0)
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val points = (0 until 10000).map {
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Vector3.uniformRing(0.0, 10.0, r)
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}
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val sphere = sphereMesh(radius = 0.25)
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val filteredPoints = points.filter(0.5)
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extend(Orbital()) {
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eye = Vector3(0.0, 0.0, 15.0)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """x_fill.rgb *= abs(v_viewNormal.z);"""
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}
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for (point in filteredPoints) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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