Added orx-camera and orx-noise

This commit is contained in:
Edwin Jakobs
2018-12-03 16:06:30 +01:00
parent 414a0fcc95
commit 342de1aff9
8 changed files with 401 additions and 1 deletions

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A growing library of assorted data structures, algorithms and utilities.
- [`orx-camera`](orx-camera/README.md), 3d camera and controls
- [`orx-compositor`](orx-compositor/README.md), a simple toolkit to make composite (layered) images
- [`orx-filter-extension`](orx-filter-extension/README.md), Program extension method that provides Filter based `extend()`
- [`orx-integral-image`](orx-integral-image/README.md), a CPU-based implementation for integral images (summed area tables)
- `orx-jumpflood`, a filter/shader based implementation of the jump flood algorithm for finding fast approximate (directional) distance fields
- `orx-kdtree`, a kd-tree implementation for fast nearest point searches
- [`orx-mesh-generators`](orx-mesh-generators/README.md), triangular mesh generators
- [`orx-noise`](orx-noise/README.md), library for random number generation and noise
- [`orx-no-clear`](orx-no-clear/README.md), a simple extension that provides drawing without clearing the background
- [`orx-obj-loader`](orx-obj-loader/README.md), simple Wavefront .obj mesh loader

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orx-camera/README.md Normal file
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# orx-camera
3D camera and controls for OPENRNDR. This supersedes the to be deprecated functionality in OPENRNDR.

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package org.openrndr.extras.camera
import org.openrndr.Extension
import org.openrndr.Program
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector3
@Suppress("unused")
class Debug3D(eye: Vector3 = Vector3(0.0, 0.0, 10.0), lookAt: Vector3 = Vector3.ZERO, private val fov: Double = 90.0) : Extension {
override var enabled: Boolean = true
var showGrid = false
val orbitalCamera = OrbitalCamera(eye, lookAt)
private val orbitalControls = OrbitalControls(orbitalCamera)
private var lastSeconds: Double = -1.0
private val grid = vertexBuffer(
vertexFormat {
position(3)
}
, 4 * 21).apply {
put {
for (x in -10..10) {
write(Vector3(x.toDouble(), 0.0, -10.0))
write(Vector3(x.toDouble(), 0.0, 10.0))
write(Vector3(-10.0, 0.0, x.toDouble()))
write(Vector3(10.0, 0.0, x.toDouble()))
}
}
}
override fun beforeDraw(drawer: Drawer, program: Program) {
if (lastSeconds == -1.0) lastSeconds = program.seconds
val delta = program.seconds - lastSeconds
lastSeconds = program.seconds
orbitalCamera.update(delta)
drawer.background(ColorRGBa.BLACK)
drawer.perspective(fov, program.window.size.x / program.window.size.y, 0.1, 1000.0)
drawer.view = orbitalCamera.viewMatrix()
if (showGrid) {
drawer.isolated {
drawer.fill = ColorRGBa.WHITE
drawer.stroke = ColorRGBa.WHITE
drawer.vertexBuffer(grid, DrawPrimitive.LINES)
// Axis cross
drawer.fill = ColorRGBa.RED
drawer.lineSegment(Vector3.ZERO, Vector3.UNIT_X)
drawer.fill = ColorRGBa.GREEN
drawer.lineSegment(Vector3.ZERO, Vector3.UNIT_Y)
drawer.fill = ColorRGBa.BLUE
drawer.lineSegment(Vector3.ZERO, Vector3.UNIT_Z)
}
}
}
override fun afterDraw(drawer: Drawer, program: Program) {
drawer.isolated {
drawer.view = Matrix44.IDENTITY
drawer.ortho()
}
}
override fun setup(program: Program) {
orbitalControls.setup(program)
}
}

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package org.openrndr.extras.camera
import org.openrndr.*
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.Drawer
import org.openrndr.draw.isolated
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Matrix44
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.lookAt as lookAt_
class OrbitalCamera(eye: Vector3, lookAt: Vector3) {
// current position in spherical coordinates
var spherical = Spherical.fromVector(eye)
private set
var lookAt = lookAt
private set
private var sphericalEnd = Spherical.fromVector(eye)
private var lookAtEnd = lookAt.copy()
private var dirty: Boolean = true
var dampingFactor = 0.05
var zoomSpeed = 1.0
fun rotate(rotX: Double, rotY: Double) {
sphericalEnd += Spherical(0.0, rotX, rotY)
sphericalEnd = sphericalEnd.makeSafe()
dirty = true
}
fun rotateTo(rotX: Double, rotY: Double) {
sphericalEnd = sphericalEnd.copy(theta = rotX, phi = rotY)
sphericalEnd = sphericalEnd.makeSafe()
dirty = true
}
fun rotateTo(eye: Vector3) {
sphericalEnd = Spherical.fromVector(eye)
sphericalEnd = sphericalEnd.makeSafe()
dirty = true
}
fun dollyIn() {
val zoomScale = Math.pow(0.95, zoomSpeed)
dolly(sphericalEnd.radius * zoomScale - sphericalEnd.radius)
}
fun dollyOut() {
val zoomScale = Math.pow(0.95, zoomSpeed)
dolly(sphericalEnd.radius / zoomScale - sphericalEnd.radius)
}
private fun dolly(distance: Double) {
sphericalEnd += Spherical(distance, 0.0, 0.0)
dirty = true
}
fun pan(x: Double, y: Double, z: Double) {
val view = viewMatrix()
val xColumn = Vector3(view.c0r0, view.c1r0, view.c2r0) * x
val yColumn = Vector3(view.c0r1, view.c1r1, view.c2r1) * y
val zColumn = Vector3(view.c0r2, view.c1r2, view.c2r2) * z
lookAtEnd += xColumn + yColumn + zColumn
dirty = true
}
fun panTo(target : Vector3) {
lookAtEnd = target
dirty = true
}
fun dollyTo(distance: Double) {
sphericalEnd = sphericalEnd.copy(radius = distance )
dirty = true
}
fun update(timeDelta: Double) {
if (!dirty) return
dirty = false
val dampingFactor = dampingFactor * timeDelta / 0.0060
val sphericalDelta = sphericalEnd - spherical
val lookAtDelta = lookAtEnd - lookAt
if (
Math.abs(sphericalEnd.radius) > EPSILON ||
Math.abs(sphericalEnd.theta) > EPSILON ||
Math.abs(sphericalEnd.phi) > EPSILON ||
Math.abs(lookAtDelta.x) > EPSILON ||
Math.abs(lookAtDelta.y) > EPSILON ||
Math.abs(lookAtDelta.z) > EPSILON
) {
spherical += (sphericalDelta * dampingFactor)
lookAt += (lookAtDelta * dampingFactor)
dirty = true
} else {
spherical = sphericalEnd.copy()
lookAt = lookAtEnd.copy()
}
spherical = spherical.makeSafe()
}
fun viewMatrix(): Matrix44 {
return lookAt_(Vector3.fromSpherical(spherical) + lookAt, lookAt, Vector3.UNIT_Y)
}
companion object {
private const val EPSILON = 0.000001
}
}

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package org.openrndr.extras.camera
import org.openrndr.*
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
class OrbitalControls(val orbitalCamera: OrbitalCamera) {
enum class STATE {
NONE,
ROTATE,
PAN,
}
private var state = STATE.NONE
var fov = 90.0
private lateinit var program: Program
private lateinit var lastMousePosition: Vector2
private fun mouseScrolled(event: MouseEvent) {
if (Math.abs(event.rotation.x) > 0.1) return
when {
event.rotation.y > 0 -> orbitalCamera.dollyIn()
event.rotation.y < 0 -> orbitalCamera.dollyOut()
}
}
private fun mouseMoved(event: MouseEvent) {
if (state == STATE.NONE) return
val delta = lastMousePosition - event.position
lastMousePosition = event.position
if (state == STATE.PAN) {
val offset = Vector3.fromSpherical(orbitalCamera.spherical) - orbitalCamera.lookAt
// half of the fov is center to top of screen
val targetDistance = offset.length * Math.tan((fov / 2) * Math.PI / 180)
val panX = (2 * delta.x * targetDistance / program.window.size.x)
val panY = (2 * delta.y * targetDistance / program.window.size.y)
orbitalCamera.pan(panX, -panY, 0.0)
} else {
val rotX = 2 * Math.PI * delta.x / program.window.size.x
val rotY = 2 * Math.PI * delta.y / program.window.size.y
orbitalCamera.rotate(rotX, rotY)
}
}
private fun mouseButtonDown(event: MouseEvent) {
val previousState = state
when (event.button) {
MouseButton.LEFT -> {
state = STATE.ROTATE
}
MouseButton.RIGHT -> {
state = STATE.PAN
}
MouseButton.CENTER -> {
}
MouseButton.NONE -> {
}
}
if (previousState == STATE.NONE) {
lastMousePosition = event.position
}
}
fun keyPressed(keyEvent: KeyEvent) {
if (keyEvent.key == KEY_ARROW_RIGHT) {
orbitalCamera.pan(1.0, 0.0, 0.0)
}
if (keyEvent.key == KEY_ARROW_LEFT) {
orbitalCamera.pan(-1.0, 0.0, 0.0)
}
if (keyEvent.key == KEY_ARROW_UP) {
orbitalCamera.pan(0.0, 1.0, 0.0)
}
if (keyEvent.key == KEY_ARROW_DOWN) {
orbitalCamera.pan(0.0, -1.0, 0.0)
}
}
fun setup(program: Program) {
this.program = program
program.mouse.moved.listen { mouseMoved(it) }
program.mouse.buttonDown.listen { mouseButtonDown(it) }
program.mouse.buttonUp.listen { state = STATE.NONE }
program.mouse.scrolled.listen { mouseScrolled(it) }
program.keyboard.keyDown.listen { keyPressed(it) }
program.keyboard.keyRepeat.listen{ keyPressed(it) }
}
}

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orx-noise/README.md Normal file
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# orx-noise
A collection of noisy functions
## Uniform random numbers
```kotlin
val sua = Double.uniform()
val sub = Double.uniform(-1.0, 1.0)
val v2ua = Vector2.uniform()
val v2ub = Vector2.uniform(-1.0, 1.0)
val v2uc = Vector2.uniform(Vector2(0.0, 0.0), Vector2(1.0, 1.0))
val v2ur = Vector2.uniformRing(0.5, 1.0)
val v3ua = Vector3.uniform()
val v3ub = Vector3.uniform(-1.0, 1.0)
val v3uc = Vector3.uniform(Vector3(0.0, 0.0, 0.0), Vector3(1.0, 1.0, 1.0))
val v3ur = Vector3.uniformRing(0.5, 1.0)
val v4ua = Vector4.uniform()
val v4ub = Vector4.uniform(-1.0, 1.0)
val v4uc = Vector4.uniform(Vector4(0.0, 0.0, 0.0, 0.0), Vector4(1.0, 1.0, 1.0, 1.0))
val v4ur = Vector4.uniformRing(0.5, 1.0)
val ringSamples = List(500) { Vector2.uniformRing() }
```

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package org.openrndr.extra.noise
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.Vector4
fun Double.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Double {
return (Math.random() * (max - min)) + min
}
fun Vector2.Companion.uniform(min: Vector2 = -ONE, max: Vector2 = ONE): Vector2 {
return Vector2(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y))
}
fun Vector2.Companion.uniform(min: Double = -1.0, max: Double = 1.0) =
Vector2.uniform(Vector2(min, min), Vector2(max, max))
fun Vector2.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector2 {
while (true) {
uniform(-outerRadius, outerRadius).let {
val squaredLength = it.squaredLength
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
return it
}
}
}
}
fun Vector3.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Vector3 =
Vector3.uniform(Vector3(min, min, min), Vector3(max, max, max))
fun Vector3.Companion.uniform(min: Vector3 = -ONE, max: Vector3 = ONE): Vector3 {
return Vector3(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y), Double.uniform(min.z, max.z))
}
// squared length 'polyfill' for OPENRNDR 0.3.30
private val Vector3.squaredLength__: Double get() = x * x + y * y + z * z
fun Vector3.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector3 {
while (true) {
uniform(-outerRadius, outerRadius).let {
val squaredLength = it.squaredLength__
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
return it
}
}
}
}
// squared length 'polyfill' for OPENRNDR 0.3.30
private val Vector4.squaredLength__: Double get() = x * x + y * y + z * z + w * w
fun Vector4.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Vector4 =
Vector4.uniform(Vector4(min, min, min, min), Vector4(max, max,max, max))
fun Vector4.Companion.uniform(min: Vector4 = -ONE, max: Vector4 = ONE): Vector4 {
return Vector4(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y), Double.uniform(min.z, max.z), Double.uniform(min.w, max.w))
}
fun Vector4.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector4 {
while (true) {
uniform(-outerRadius, outerRadius).let {
val squaredLength = it.squaredLength__
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
return it
}
}
}
}

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rootProject.name = 'orx'
include 'orx-compositor',
include 'orx-camera',
'orx-compositor',
'orx-filter-extension',
'orx-integral-image',
'orx-jumpflood',
'orx-kdtree',
'orx-mesh-generators',
'orx-no-clear',
'orx-noise',
'orx-obj-loader'