[orx-mesh-generators] Add Rectangle.toMesh() (#216)
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@@ -3,6 +3,7 @@ package org.openrndr.extras.meshgenerators
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Rectangle
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fun planeMesh(center: Vector3,
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right: Vector3,
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@@ -20,6 +21,18 @@ fun planeMesh(center: Vector3,
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return vb
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}
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/**
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* Converts a [Rectangle] to a [VertexBuffer] 2D mesh matching its location and
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* dimensions. [resolution] specifies the size in pixels of the triangles in
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* the mesh.
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*/
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fun Rectangle.toMesh(resolution: Double = 2.0) = planeMesh(
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center.xy0, Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
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width, height,
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(width / resolution).toInt(),
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(height / resolution).toInt()
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)
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/**
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* generates a finite plane with its center at (0,0,0) and spanning the xz-plane
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*/
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