[orx-text-writer] Add glyphOutput for custom glyph processing and wavy text demo
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@@ -3,6 +3,7 @@ package org.openrndr.extra.textwriter
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import org.openrndr.draw.DrawStyle
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import org.openrndr.draw.Drawer
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import org.openrndr.draw.FontImageMap
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import org.openrndr.internal.GlyphOutput
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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import kotlin.contracts.ExperimentalContracts
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@@ -182,6 +183,20 @@ class TextWriter(val drawerRef: Drawer?) {
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var style = WriteStyle()
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val styleStack = ArrayDeque<WriteStyle>()
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/**
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* Stores the output of glyph positioning and rendering processes within the text drawing operations.
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*
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* This variable is used internally to maintain a collection of calculated glyph positions and associated
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* bounding rectangles. It consists of two mutable lists:
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* - One for glyph characters, represented by their positions.
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* - One for glyph bounding rectangles, which define the area occupied by each glyph.
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*
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* The `glyphOutput` is primarily utilized in text rendering pipelines to calculate, store, and later
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* process glyph information for visual rendering or additional transformations such as custom effects.
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*/
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val glyphOutput = GlyphOutput(mutableListOf(), mutableListOf())
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var leading
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get() = style.leading
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set(value) {
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@@ -380,7 +395,7 @@ class TextWriter(val drawerRef: Drawer?) {
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val first = renderTokens.filter { it != TextToken.END_OF_LINE }.first()
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val last = renderTokens.last()
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renderTokens.split().flatMap {
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val sy = first.y - (fontMap?.ascenderLength ?: 0.0)
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val sy = first.y - (fontMap?.ascenderLength ?: 0.0)
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val ey = last.y + (fontMap?.descenderLength ?: 0.0)
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val th = ey - sy
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@@ -390,9 +405,7 @@ class TextWriter(val drawerRef: Drawer?) {
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}
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if (visible) {
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drawTextTokens(renderTokens)
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}
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drawTextTokens(renderTokens, visible)
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return renderTokens
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}
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@@ -401,7 +414,9 @@ class TextWriter(val drawerRef: Drawer?) {
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* @param tokens a list of [TextToken] instances
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* @since 0.4.3
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*/
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fun drawTextTokens(tokens: List<TextToken>) {
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fun drawTextTokens(tokens: List<TextToken>, visible: Boolean) {
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glyphOutput.characters.clear()
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glyphOutput.rectangles.clear()
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drawerRef?.let { d ->
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val renderer = d.fontImageMapDrawer
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val queue = renderer.getQueue(tokens.sumOf { it.token.length })
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@@ -414,10 +429,14 @@ class TextWriter(val drawerRef: Drawer?) {
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tracking = style.tracking,
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kerning = drawStyle.kerning,
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textSetting = drawStyle.textSetting,
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queue
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queue,
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visible,
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glyphOutput
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)
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}
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renderer.flush(d.context, d.drawStyle, queue)
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if (visible) {
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renderer.flush(d.context, d.drawStyle, queue)
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}
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}
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}
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@@ -496,8 +515,6 @@ class TextWriter(val drawerRef: Drawer?) {
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}
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return emptyList()
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}
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}
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/**
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68
orx-text-writer/src/jvmDemo/kotlin/DemoGlyphOutput01.kt
Normal file
68
orx-text-writer/src/jvmDemo/kotlin/DemoGlyphOutput01.kt
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@@ -0,0 +1,68 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.FontImageMap
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import org.openrndr.draw.TextSettingMode
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import org.openrndr.draw.isolated
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import org.openrndr.draw.loadFont
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.textwriter.TextWriter
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import org.openrndr.extra.textwriter.writer
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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import kotlin.math.cos
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/**
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* This demo implements a drawing program utilizing custom text rendering with a wave-like animation effect.
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* It allows for manipulating text position and scaling over time.
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*
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* Key elements of the program:
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* - A centered rectangle on the drawing canvas.
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* - Text rendering with properties such as horizontal alignment, vertical alignment, and tracking,
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* dynamically changing over time.
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* - Custom text animation implementing wave-like movement and scaling.
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val r = Rectangle.fromCenter(drawer.bounds.center, 600.0, 600.0)
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drawer.isolated {
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drawer.fill = null
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drawer.stroke = ColorRGBa.WHITE
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drawer.rectangle(r)
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}
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drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
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fun TextWriter.wavyWrite(text: String) {
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text(text, visible = false)
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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float o = x_fill.r;
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x_fill = u_fill;
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x_fill.a *= o;
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""".trimIndent()
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}
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drawer.image((drawer.fontMap as FontImageMap).texture, glyphOutput.rectangles.mapIndexed { index, it ->
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Pair(
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it.first, it.second
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.movedBy(Vector2(0.0, 20.0 * cos(index * 0.5 + seconds * 10.0)))
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.scaledBy(cos(index * 0.1 + seconds * 0.5) * 0.5 + 1.0)
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)
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})
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}
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writer {
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drawer.drawStyle.textSetting = TextSettingMode.SUBPIXEL
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style.horizontalAlign = cos(seconds) * 0.5 + 0.5
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style.verticalAlign = 0.5
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style.tracking = (cos(seconds * 0.1) * 0.5 + 0.5) * 20.0
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box = r.offsetEdges(-10.0)
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wavyWrite("hello world\nthis is a test\ncentered")
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}
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}
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}
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}
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