[orx-text-writer] Add glyphOutput for custom glyph processing and wavy text demo

This commit is contained in:
Edwin Jakobs
2025-10-20 16:54:57 +02:00
parent 2a6f6c201a
commit 4163660bc5
2 changed files with 94 additions and 9 deletions

View File

@@ -3,6 +3,7 @@ package org.openrndr.extra.textwriter
import org.openrndr.draw.DrawStyle
import org.openrndr.draw.Drawer
import org.openrndr.draw.FontImageMap
import org.openrndr.internal.GlyphOutput
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
import kotlin.contracts.ExperimentalContracts
@@ -182,6 +183,20 @@ class TextWriter(val drawerRef: Drawer?) {
var style = WriteStyle()
val styleStack = ArrayDeque<WriteStyle>()
/**
* Stores the output of glyph positioning and rendering processes within the text drawing operations.
*
* This variable is used internally to maintain a collection of calculated glyph positions and associated
* bounding rectangles. It consists of two mutable lists:
* - One for glyph characters, represented by their positions.
* - One for glyph bounding rectangles, which define the area occupied by each glyph.
*
* The `glyphOutput` is primarily utilized in text rendering pipelines to calculate, store, and later
* process glyph information for visual rendering or additional transformations such as custom effects.
*/
val glyphOutput = GlyphOutput(mutableListOf(), mutableListOf())
var leading
get() = style.leading
set(value) {
@@ -380,7 +395,7 @@ class TextWriter(val drawerRef: Drawer?) {
val first = renderTokens.filter { it != TextToken.END_OF_LINE }.first()
val last = renderTokens.last()
renderTokens.split().flatMap {
val sy = first.y - (fontMap?.ascenderLength ?: 0.0)
val sy = first.y - (fontMap?.ascenderLength ?: 0.0)
val ey = last.y + (fontMap?.descenderLength ?: 0.0)
val th = ey - sy
@@ -390,9 +405,7 @@ class TextWriter(val drawerRef: Drawer?) {
}
if (visible) {
drawTextTokens(renderTokens)
}
drawTextTokens(renderTokens, visible)
return renderTokens
}
@@ -401,7 +414,9 @@ class TextWriter(val drawerRef: Drawer?) {
* @param tokens a list of [TextToken] instances
* @since 0.4.3
*/
fun drawTextTokens(tokens: List<TextToken>) {
fun drawTextTokens(tokens: List<TextToken>, visible: Boolean) {
glyphOutput.characters.clear()
glyphOutput.rectangles.clear()
drawerRef?.let { d ->
val renderer = d.fontImageMapDrawer
val queue = renderer.getQueue(tokens.sumOf { it.token.length })
@@ -414,10 +429,14 @@ class TextWriter(val drawerRef: Drawer?) {
tracking = style.tracking,
kerning = drawStyle.kerning,
textSetting = drawStyle.textSetting,
queue
queue,
visible,
glyphOutput
)
}
renderer.flush(d.context, d.drawStyle, queue)
if (visible) {
renderer.flush(d.context, d.drawStyle, queue)
}
}
}
@@ -496,8 +515,6 @@ class TextWriter(val drawerRef: Drawer?) {
}
return emptyList()
}
}
/**

View File

@@ -0,0 +1,68 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.FontImageMap
import org.openrndr.draw.TextSettingMode
import org.openrndr.draw.isolated
import org.openrndr.draw.loadFont
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.textwriter.TextWriter
import org.openrndr.extra.textwriter.writer
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
import kotlin.math.cos
/**
* This demo implements a drawing program utilizing custom text rendering with a wave-like animation effect.
* It allows for manipulating text position and scaling over time.
*
* Key elements of the program:
* - A centered rectangle on the drawing canvas.
* - Text rendering with properties such as horizontal alignment, vertical alignment, and tracking,
* dynamically changing over time.
* - Custom text animation implementing wave-like movement and scaling.
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
extend {
val r = Rectangle.fromCenter(drawer.bounds.center, 600.0, 600.0)
drawer.isolated {
drawer.fill = null
drawer.stroke = ColorRGBa.WHITE
drawer.rectangle(r)
}
drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
fun TextWriter.wavyWrite(text: String) {
text(text, visible = false)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
float o = x_fill.r;
x_fill = u_fill;
x_fill.a *= o;
""".trimIndent()
}
drawer.image((drawer.fontMap as FontImageMap).texture, glyphOutput.rectangles.mapIndexed { index, it ->
Pair(
it.first, it.second
.movedBy(Vector2(0.0, 20.0 * cos(index * 0.5 + seconds * 10.0)))
.scaledBy(cos(index * 0.1 + seconds * 0.5) * 0.5 + 1.0)
)
})
}
writer {
drawer.drawStyle.textSetting = TextSettingMode.SUBPIXEL
style.horizontalAlign = cos(seconds) * 0.5 + 0.5
style.verticalAlign = 0.5
style.tracking = (cos(seconds * 0.1) * 0.5 + 0.5) * 20.0
box = r.offsetEdges(-10.0)
wavyWrite("hello world\nthis is a test\ncentered")
}
}
}
}