Added Matt DesLauriers' crosshatch shader as a Filter...

It's also using Hugh Kennedy's glsl-luma, which is a dependency of glsl-crosshatch-filter.
This commit is contained in:
Rein van der Woerd
2020-02-16 11:00:40 +01:00
parent 1cfcce4146
commit 41e3f9505d
2 changed files with 85 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
package org.openrndr.extra.fx.dither
import org.openrndr.draw.Filter
import org.openrndr.draw.Shader
import org.openrndr.extra.fx.filterFragmentCode
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
@Description("Crosshatch")
class Crosshatch: Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("dither/crosshatch.frag"))) {
@DoubleParameter("threshold 1", 0.0, 1.0)
var t1: Double by parameters
@DoubleParameter("threshold 2", 0.0, 1.0)
var t2: Double by parameters
@DoubleParameter("threshold 3", 0.0, 1.0)
var t3: Double by parameters
@DoubleParameter("threshold 4", 0.0, 1.0)
var t4: Double by parameters
init {
t1 = 1.0
t2 = 0.75
t3 = 0.5
t4 = 0.3
}
}