It's also using Hugh Kennedy's glsl-luma, which is a dependency of glsl-crosshatch-filter.
30 lines
802 B
Kotlin
30 lines
802 B
Kotlin
package org.openrndr.extra.fx.dither
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Shader
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import org.openrndr.extra.fx.filterFragmentCode
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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@Description("Crosshatch")
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class Crosshatch: Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("dither/crosshatch.frag"))) {
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@DoubleParameter("threshold 1", 0.0, 1.0)
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var t1: Double by parameters
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@DoubleParameter("threshold 2", 0.0, 1.0)
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var t2: Double by parameters
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@DoubleParameter("threshold 3", 0.0, 1.0)
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var t3: Double by parameters
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@DoubleParameter("threshold 4", 0.0, 1.0)
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var t4: Double by parameters
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init {
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t1 = 1.0
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t2 = 0.75
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t3 = 0.5
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t4 = 0.3
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}
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} |