Merge pull request #37 from ricardomatias/orx-glslify-preprocessor

Swith orx-glslify to preprocessor usage
This commit is contained in:
Edwin Jakobs
2020-03-01 14:48:25 +01:00
committed by GitHub
13 changed files with 355 additions and 66 deletions

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@@ -4,9 +4,6 @@ Easily use glslify compatible shaders found on [npm](https://www.npmjs.com/searc
### Caveats
Some glslify shaders have their own imports. When this happens we print a message to the console,
so you can proceed to import them. These need to be imported in the shader file on top of the main import.
There's also a mapping functionality that glslify provides that we don't support. This can be easily solved
by doing as the following example (based on `glsl-raytrace` package):
@@ -14,26 +11,11 @@ by doing as the following example (based on `glsl-raytrace` package):
const int steps = 50;
vec2 map(vec3 p);
#pragma import shaders.RayMarching.*
#pragma glslify: raytrace = require(glsl-raytrace)
```
## Example
Shader Phrases file:
```kotlin
@file:JvmName("Checkers")
@file:ShaderPhrases
package shaders
import org.openrndr.extra.glslify.glslify
import org.openrndr.extra.shaderphrases.annotations.ShaderPhrases
val periodic by lazy { glslify("glsl-noise/classic/3d", "perlin") }
val checker by lazy { glslify("glsl-checker") }
val easings by lazy { glslify("glsl-easings/cubic-in-out", "easing")}
```
Shader file:
```glsl
@@ -46,7 +28,9 @@ uniform float uTime;
out vec4 o_color;
#pragma import shaders.Checkers.*
#pragma glslify: checker = require(glsl-checker)
#pragma glslify: perlin = require(glsl-noise/classic/3d)
#pragma glslify: easing = require(glsl-easings/cubic-in-out)
void main() {
vec2 uv = v_texCoord0;
@@ -59,3 +43,15 @@ void main() {
o_color = vec4(col, 1.0);
}
```
Then preprocess it with either:
```kotlin
preprocessGlslifyFromUrl(resourceUrl("/shaders/ray-marching.glsl"))
```
or
```kotlin
preprocessGlslify("""version #330 ...""")
```

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@@ -1,8 +1,8 @@
package org.openrndr.extra.glslify
import mu.KotlinLogging
import org.openrndr.draw.codeFromURL
import java.io.ByteArrayInputStream
import java.io.File
import java.io.InputStream
import java.net.URL
import java.nio.file.Files
@@ -12,28 +12,48 @@ import javax.net.ssl.HttpsURLConnection
import kotlin.streams.toList
internal const val BASE_URL = "https://registry.npmjs.org"
internal const val GLSLIFY_PATH = "src/main/resources/glslify"
internal const val IMPORT_PATT = """#pragma\sglslify:\s*(.*)\s=\s*require\('?([\w\-\\/]+).*'?\)$"""
internal const val IMPORT_PATT = """#pragma\sglslify:\s([\w]+).*\s=\s*require\('?([\w\-\\/]+).*'?\)$"""
internal const val EXPORT_PATT = """#pragma\sglslify:\s*export\(([\w\-]+)\)"""
internal const val PRAGMA_IDENTIFIER = "#pragma glslify"
internal val shaderExtensions = arrayOf("glsl", "frag")
private data class GlslifyImport(
val functionName: String,
val pkgName: String,
var exists: Boolean
)
internal val logger = KotlinLogging.logger {}
private val logger = KotlinLogging.logger {}
private var importTree = mutableSetOf<String>()
fun glslify(module: String, renameFunctionTo: String? = null): String {
val (moduleName: String, shaderPath: Path) = parseModule(module)
val moduleDir = Paths.get("$GLSLIFY_PATH/$moduleName")
return glslifyImport(moduleName, moduleDir, shaderPath, renameFunctionTo)
fun preprocessGlslifyFromUrl(url: String, glslifyPath: String = "src/main/resources/glslify"): String {
return preprocessGlslify(codeFromURL(url), glslifyPath)
}
private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path, renameFunctionTo: String? = null): String {
fun preprocessGlslify(source: String, glslifyPath: String = "src/main/resources/glslify"): String {
importTree = mutableSetOf()
return source.split("\n").map { line ->
if (line.startsWith(PRAGMA_IDENTIFIER)) {
Regex(IMPORT_PATT).find(line)?.let {
if (it.groupValues.size > 1) {
val functionName = it.groupValues[1]
val module = it.groupValues[2]
val (moduleName, shaderPath) = parseModule(module)
val importPath = Paths.get(glslifyPath).resolve(moduleName)
if (importTree.contains(moduleName)) return@map ""
importTree.add(moduleName)
return@map glslifyImport(moduleName, importPath, shaderPath, functionName, glslifyPath)
}
}
}
line
}.joinToString("\n").trimMargin()
}
private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path, renameFunctionTo: String? = null, glslifyPath: String): String {
if (!Files.exists(moduleDir)) {
fetchModule(moduleName, moduleDir)
} else {
@@ -47,51 +67,44 @@ private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path,
moduleDir.resolve("$shaderPath.$it")
}.first { Files.exists(it) }
} catch (ex: NoSuchElementException) {
logger.trace("[glslify] $moduleName: $shaderPath doesn't lead to any shader file")
return ""
throw error("[glslify] $moduleName: $shaderPath doesn't lead to any shader file")
}
val imports = mutableListOf<GlslifyImport>()
var exportName: String? = null
var shader = Files.lines(shaderFile).filter { line ->
line.contains("#pragma").let { isPragma ->
if (isPragma) {
Regex(IMPORT_PATT).find(line)?.let {
if (it.groupValues.size > 1) {
val importPath = Paths.get(GLSLIFY_PATH).resolve(it.groupValues[2])
var shader = Files.lines(shaderFile).map { line ->
if (line.startsWith(PRAGMA_IDENTIFIER)) {
Regex(IMPORT_PATT).find(line)?.let {
val functionName = it.groupValues[1]
val module = it.groupValues[2]
imports.add(GlslifyImport(it.groupValues[1], it.groupValues[2], Files.exists(importPath)))
}
}
val (innerModuleName, innerShaderPath) = parseModule(module)
val importPath = Paths.get(glslifyPath).resolve(moduleName)
Regex(EXPORT_PATT).find(line)?.let {
if (it.groupValues.size > 1) {
exportName = it.groupValues[1]
}
}
if (importTree.contains(innerModuleName)) return@map ""
importTree.add(innerModuleName)
return@map glslifyImport(innerModuleName, importPath, innerShaderPath, functionName, glslifyPath)
}
!isPragma // we want to exclude any #pragma statements
Regex(EXPORT_PATT).find(line)?.let {
if (it.groupValues.size > 1) {
exportName = it.groupValues[1]
}
return@map ""
}
}
line
}.toList().joinToString("\n")
val missingImports = imports.filter { !it.exists }
if (missingImports.isNotEmpty()) {
missingImports.forEach {
logger.info("Missing package: ${it.pkgName} - Import name: ${it.functionName}")
}
throw error("[glslify] Please declare the missing imports")
}
if (renameFunctionTo != null && exportName != null) {
shader = shader.replace( exportName!!, renameFunctionTo)
}
return shader
return shader.trimMargin()
}
internal fun fetchModule(moduleName: String, moduleDir: Path) {
@@ -119,4 +132,4 @@ internal fun fetchModule(moduleName: String, moduleDir: Path) {
} catch (ex: Exception) {
logger.error(ex) { "[glslify]: There was an error getting $moduleName" }
}
}
}

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@@ -0,0 +1,85 @@
import org.amshove.kluent.*
import org.openrndr.extra.glslify.preprocessGlslify
import org.openrndr.extra.glslify.preprocessGlslifyFromUrl
import org.openrndr.resourceUrl
import org.spekframework.spek2.Spek
import org.spekframework.spek2.style.specification.describe
const val glslifyPath = "src/test/resources/glslify"
object TestGlslify : Spek({
describe("glslify") {
describe("should download shader with full path") {
val shader = """#version 330
#pragma glslify: perlin = require(glsl-noise/classic/3d)
"""
val processed = preprocessGlslify(shader, glslifyPath = glslifyPath)
processed `should contain` "float perlin(vec3 P)"
}
describe("should download shader with just the module's name") {
val shader = """#version 330
#pragma glslify: luma = require(glsl-luma)
"""
val processed = preprocessGlslify(shader, glslifyPath = glslifyPath)
processed `should contain` "float luma(vec4 color)"
}
describe("throws exception when the import doesn't lead to a shader file") {
invoking {
val shader = """#version 330
#pragma glslify: perlin = require(glsl-noise)
"""
preprocessGlslify(shader, glslifyPath = glslifyPath)
} `should throw` RuntimeException::class `with message`
("[glslify] glsl-noise: index doesn't lead to any shader file")
}
}
describe("preprocessGlslify") {
describe("should import everything in order + write naming") {
val url = resourceUrl("/a.glsl")
val processed = preprocessGlslifyFromUrl(url, glslifyPath = glslifyPath)
processed shouldContainAll listOf(
"float add(float a, float b)",
"float multiply(float a, float b)",
"float equation(float a, float b)",
"float luminance(vec3 color)",
"void main()"
)
}
describe("should import complex") {
val url = resourceUrl("/complex.glsl")
val processed = preprocessGlslifyFromUrl(url, glslifyPath = glslifyPath)
processed shouldContainAll listOf(
"float checker(vec2 uv, float repeats)",
"float noise3d(vec3 P)",
"float easing(float t)",
"void main()"
)
}
describe("should import only once") {
val shader = """#version 330
#pragma glslify: luma = require(glsl-luma)
#pragma glslify: luma = require(glsl-luma)
#pragma glslify: luma = require(glsl-luma)
"""
val processed = preprocessGlslify(shader, glslifyPath = glslifyPath).trimEnd()
processed shouldBeEqualTo """#version 330
float luma(vec3 color) {
return dot(color, vec3(0.299, 0.587, 0.114));
}
float luma(vec4 color) {
return dot(color.rgb, vec3(0.299, 0.587, 0.114));
}"""
}
}
})

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@@ -0,0 +1,27 @@
#version 330
float add(float a, float b) {
return a + b;
}
float multiply(float a, float b) {
return a * b;
}
float equation(float a, float b) {
return multiply(add(a, b), b);
}
float luminance(vec3 color) {
return dot(color, vec3(0.299, 0.587, 0.114));
}
float luminance(vec4 color) {
return dot(color.rgb, vec3(0.299, 0.587, 0.114));
}
void main() {
}

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@@ -0,0 +1,8 @@
#version 330
#pragma glslify: equation = require(solve)
#pragma glslify: luminance = require(glsl-luma)
void main() {
}

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@@ -0,0 +1,9 @@
#version 330
#pragma glslify: checker = require(glsl-checker, foo = bar)
#pragma glslify: noise3d = require('glsl-noise/classic/3d')
#pragma glslify: easing = require('glsl-easings/cubic-in-out')
void main() {
}

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@@ -0,0 +1,8 @@
float checker(vec2 uv, float repeats) {
float cx = floor(repeats * uv.x);
float cy = floor(repeats * uv.y);
float result = mod(cx + cy, 2.0);
return sign(result);
}
#pragma glslify: export(checker)

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@@ -0,0 +1,7 @@
float cubicInOut(float t) {
return t < 0.5
? 4.0 * t * t * t
: 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#pragma glslify: export(cubicInOut)

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@@ -0,0 +1,9 @@
float luma(vec3 color) {
return dot(color, vec3(0.299, 0.587, 0.114));
}
float luma(vec4 color) {
return dot(color.rgb, vec3(0.299, 0.587, 0.114));
}
#pragma glslify: export(luma)

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@@ -0,0 +1,109 @@
//
// GLSL textureless classic 3D noise "cnoise",
// with an RSL-style periodic variant "pnoise".
// Author: Stefan Gustavson (stefan.gustavson@liu.se)
// Version: 2011-10-11
//
// Many thanks to Ian McEwan of Ashima Arts for the
// ideas for permutation and gradient selection.
//
// Copyright (c) 2011 Stefan Gustavson. All rights reserved.
// Distributed under the MIT license. See LICENSE file.
// https://github.com/ashima/webgl-noise
//
vec3 mod289(vec3 x)
{
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x)
{
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x)
{
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r)
{
return 1.79284291400159 - 0.85373472095314 * r;
}
vec3 fade(vec3 t) {
return t*t*t*(t*(t*6.0-15.0)+10.0);
}
// Classic Perlin noise
float cnoise(vec3 P)
{
vec3 Pi0 = floor(P); // Integer part for indexing
vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
Pi0 = mod289(Pi0);
Pi1 = mod289(Pi1);
vec3 Pf0 = fract(P); // Fractional part for interpolation
vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = Pi0.zzzz;
vec4 iz1 = Pi1.zzzz;
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 gx0 = ixy0 * (1.0 / 7.0);
vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;
gx0 = fract(gx0);
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
vec4 sz0 = step(gz0, vec4(0.0));
gx0 -= sz0 * (step(0.0, gx0) - 0.5);
gy0 -= sz0 * (step(0.0, gy0) - 0.5);
vec4 gx1 = ixy1 * (1.0 / 7.0);
vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;
gx1 = fract(gx1);
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
vec4 sz1 = step(gz1, vec4(0.0));
gx1 -= sz1 * (step(0.0, gx1) - 0.5);
gy1 -= sz1 * (step(0.0, gy1) - 0.5);
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
g000 *= norm0.x;
g010 *= norm0.y;
g100 *= norm0.z;
g110 *= norm0.w;
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
g001 *= norm1.x;
g011 *= norm1.y;
g101 *= norm1.z;
g111 *= norm1.w;
float n000 = dot(g000, Pf0);
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
float n111 = dot(g111, Pf1);
vec3 fade_xyz = fade(Pf0);
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
return 2.2 * n_xyz;
}
#pragma glslify: export(cnoise)

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@@ -0,0 +1,5 @@
float multiply(float a, float b) {
return a * b;
}
#pragma glslify: export(multiply)

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@@ -0,0 +1,8 @@
#pragma glslify: add = require(sum)
#pragma glslify: multiply = require(multiply)
float solve(float a, float b) {
return multiply(add(a, b), b);
}
#pragma glslify: export(solve)

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@@ -0,0 +1,5 @@
float sum(float a, float b) {
return a + b;
}
#pragma glslify: export(sum)