[orx-marching-squares] Change findContours to return List<ShapeContour>
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@@ -4,17 +4,28 @@ import org.openrndr.math.IntVector2
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import org.openrndr.math.Vector2
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import org.openrndr.shape.LineSegment
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import org.openrndr.shape.Rectangle
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import org.openrndr.shape.ShapeContour
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import kotlin.math.max
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import kotlin.math.min
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/**
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* Find contours for a function [f] using the marching squares algorithm. A contour is found when f(x) crosses zero.
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* @param f the function
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* @param area a rectangular area in which the function should be evaluated
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* @param cellSize the size of the cells, smaller size gives higher resolution
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* @param useInterpolation intersection points will be interpolated if true, default true
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* @return a list of [ShapeContour] instances
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*/
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fun findContours(
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f: (Vector2) -> Double,
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area: Rectangle,
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cellSize: Double,
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useInterpolation: Boolean = true
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): List<LineSegment> {
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): List<ShapeContour> {
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val segments = mutableListOf<LineSegment>()
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val values = mutableMapOf<IntVector2, Double>()
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val segmentsMap = mutableMapOf<Vector2, MutableList<LineSegment>>()
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for (y in 0 until (area.width / cellSize).toInt()) {
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for (x in 0 until (area.width / cellSize).toInt()) {
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@@ -25,9 +36,12 @@ fun findContours(
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val zero = 0.0
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for (y in 0 until (area.width / cellSize).toInt()) {
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for (x in 0 until (area.width / cellSize).toInt()) {
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val v00 = (values[IntVector2(x, y)] ?: zero)
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val v10 = (values[IntVector2(x + 1, y)] ?: zero)
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val v01 = (values[IntVector2(x, y + 1)] ?: zero)
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// Here we check if we are at a right or top border. This is to ensure we create closed contours
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// later on in the process.
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val v00 = if (x == 0 || y == 0) zero else (values[IntVector2(x, y)] ?: zero)
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val v10 = if (y == 0) zero else (values[IntVector2(x + 1, y)] ?: zero)
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val v01 = if (x == 0) zero else (values[IntVector2(x, y + 1)] ?: zero)
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val v11 = (values[IntVector2(x + 1, y + 1)] ?: zero)
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val p00 = Vector2(x.toDouble(), y.toDouble()) * cellSize + area.corner
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@@ -66,7 +80,12 @@ fun findContours(
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) {
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val r0 = blend(v00, v01)
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val r1 = blend(v10, v11)
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val l0 = LineSegment(p00.mix(p01, r0), p10.mix(p11, r1))
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val v0 = p00.mix(p01, r0)
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val v1 = p10.mix(p11, r1)
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val l0 = LineSegment(v0, v1)
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segmentsMap.getOrPut(v1) { mutableListOf() }.add(l0)
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segmentsMap.getOrPut(v0) { mutableListOf() }.add(l0)
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segments.add(l0)
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}
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@@ -103,5 +122,32 @@ fun findContours(
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}
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}
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}
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return segments
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val processedSegments = mutableSetOf<LineSegment>()
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val contours = mutableListOf<ShapeContour>()
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for (segment in segments) {
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if (segment in processedSegments) {
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continue
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} else {
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val collected = mutableListOf<Vector2>()
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var current: LineSegment? = segment
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var closed = true
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do {
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current!!
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collected.add(current.start)
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processedSegments.add(current)
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if (segmentsMap[current.start]!!.size < 2) {
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closed = false
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}
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val hold = current
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current = segmentsMap[current.start]?.firstOrNull { it !in processedSegments }
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if (current == null) {
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current = segmentsMap[hold.end]?.firstOrNull { it !in processedSegments }
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}
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} while (current != segment && current != null)
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contours.add(ShapeContour.fromPoints(collected, closed = closed))
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}
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}
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return contours
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}
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@@ -14,8 +14,9 @@ fun main() {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.PINK
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fun f(v: Vector2) = v.distanceTo(drawer.bounds.center) - 200.0
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val segments = findContours(::f, drawer.bounds, 16.0)
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drawer.lineSegments(segments)
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val contours = findContours(::f, drawer.bounds, 16.0)
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drawer.fill = null
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drawer.contours(contours)
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}
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}
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}
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@@ -16,8 +16,9 @@ fun main() {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.PINK
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fun f(v: Vector2) = cos((v.distanceTo(drawer.bounds.center) / 100.0) * 2 * PI)
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val segments = findContours(::f, drawer.bounds.offsetEdges(32.0), 16.0)
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drawer.lineSegments(segments)
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val contours = findContours(::f, drawer.bounds.offsetEdges(-24.0), 16.0)
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drawer.fill = null
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drawer.contours(contours)
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}
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}
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}
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@@ -16,14 +16,13 @@ fun main() {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.PINK
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drawer.fill = null
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fun f(v: Vector2): Double {
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val p = v + Vector2(cos(v.y * 0.1 + seconds) * 40.0, sin(v.x * 0.1 + seconds) * 40.0)
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return cos((p.distanceTo(drawer.bounds.center) / 720.0) * 6 * PI)
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return cos((p.distanceTo(drawer.bounds.center) / 720.0) * 12 * PI)
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}
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val segments = findContours(::f, drawer.bounds.offsetEdges(32.0), 4.0)
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drawer.lineSegments(segments)
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val contours = findContours(::f, drawer.bounds.offsetEdges(-2.0), 4.0)
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drawer.contours(contours)
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}
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}
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}
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@@ -6,7 +6,6 @@ import org.openrndr.extra.marchingsquares.findContours
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import org.openrndr.math.Vector2
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import kotlin.math.PI
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() {
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application {
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@@ -20,16 +19,17 @@ fun main() {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.BLACK
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drawer.fill = null
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fun f(v: Vector2): Double {
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val iv = v.toInt()
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val d = if (iv.x >= 0 && iv.y >= 0 && iv.x < image.width && iv.y < image.height) image.shadow[iv.x, iv.y].luminance else 0.0
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return cos(d * PI * 8.0 + seconds)
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}
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val segments = findContours(::f, drawer.bounds.offsetEdges(32.0), 4.0)
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val contours = findContours(::f, drawer.bounds.offsetEdges(32.0), 4.0)
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drawer.drawStyle.colorMatrix = grayscale()
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drawer.image(image)
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drawer.lineSegments(segments)
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drawer.contours(contours)
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}
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}
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}
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