[orx-shapes] Add Rectangle.intersection()
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package org.openrndr.extra.shapes.primitives
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import org.openrndr.shape.Rectangle
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import kotlin.math.max
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import kotlin.math.min
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/**
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* Find intersection of [this] and [other]
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* @return a rectangle shaped intersection or [Rectangle.EMPTY] when the intersection is empty.
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*/
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fun Rectangle.intersection(other: Rectangle) : Rectangle = if (this.intersects(other)) {
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val tn = this.normalized
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val on = other.normalized
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val left = max(tn.corner.x, on.corner.x)
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val right = min(tn.corner.x + tn.width, on.corner.x + on.width)
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val top = max(tn.corner.y, on.corner.y)
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val bottom = min(tn.corner.y + tn.height, on.corner.y + on.height)
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Rectangle(left, top, right - left, bottom - top)
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} else {
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Rectangle.EMPTY
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.intersection
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/**
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* Demonstrate rectangle-rectangle intersection
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val h = drawer.bounds.offsetEdges(-100.0, -10.0)
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val v = drawer.bounds.offsetEdges(-10.0, -100.0)
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extend {
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drawer.clear(ColorRGBa.WHITE)
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/**
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* Find intersection
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*/
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val i = h.intersection(v)
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drawer.fill = ColorRGBa.RED
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drawer.rectangle(h)
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drawer.fill = ColorRGBa.BLUE
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drawer.rectangle(v)
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drawer.fill = ColorRGBa.BLACK
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drawer.stroke = ColorRGBa.WHITE
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drawer.rectangle(i)
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}
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}
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}
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}
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